《漫漫回家路》(The Long Journey Home)结合了无限自由的空间和全新的开放任务系统,任你掌控。接到受困的格鲁克特(Glukkt) 的请求时,你选择将他送回他的母星,还是将他送给你新的贩奴盟友?尝试与所有人联盟,或将你的希望系于最强大的种族,冀望他们永不背叛?在这个千变万化的宇宙中不断跃迁,做出属于你的艰难抉择,并承担它的后果。
Lost in space in a trash spaceship, use your wits and your new found alien friends (and ennemies) to go back to earth.
First games can be frustrating but you'll learn from your mistakes and finally enjoy discovering new worlds and civilizations.
See you in the black!
I play for 2 hours and 9 minutes and was not able to land on Mars.
The graphics are fine, but the ship & controls are not fine.
That's all I got because I could not progress due to not being able to land on Mars.
The Long Journey Home is an epic space adventure for me. I´ve played it 10h so far and well... I am just in love with this game and looking forward for Updates. It feels like there is infinite content and even after 4 Runs (one time to earth ;) ) I am still not satisfied playing it. I just have to see more!
But be aware of the difficulty! I like it hard, but without advice its really hard to play. Still: Dont give up! Learn and get better with every run!
I love this game, thanks to deadelic west <3
Some pretty preset transition scenes not great gameplay
No time warp
Not like kerbal controls as in no keyboard
Not enough minerals on entire planets nor combined minerals like galena or combined storage when solids (-realism)
Innacurate mission risk
One chance encounters for things like opening a derelict *rolls eyes.
Poor explanation of modules; who knows what a biotic coating does when the thing that needs it is the lander.
Nice animated gifts play when docking, but actual gameplay is no better than the GOG refused game 'infinite space: sea of stars' that arguably only differentiates itself by a more casualized focus.
2d platformer world wrap is handled by a black out for reasons I cannot fathom.
Lander is so cheaply thrown into the game that they do not even bother with a turn around animation.
No trivial coding effort put into customisation of ship, crew (there's 8, come on did a guy work a single weekend to make them?)
No zoom out for space trajectory even with useless mathematician.
Ship only has inertia in space screen not in asteroid fields where it has dampening for no probable cause.
Not rogue like as you do not have any real progression in skills or ship/'s.
All module damage is random with no 'cause'.
Races seem very one track and unoriginal (ferengi anyone?).
No way to check stellar map without warping, and no exiting map when you find out you're at where you need to be.
Paralax forefield obscures the 2d planet map at crucial moments like landing (poor design).
Console controllers only a big miss when the game is obviously designed for the console market (hates key~+mouse).
Ship faces cursor for movement but fires from sides conflicts with directing travel and maintaining focus on angle of gunfire.
Planets can have life forms 'none' but are heavily infested with the parasitic plant species *rolls eyes.
You have a refinery scientist and engineer but you cant turn mined elements into useful items.
Mined Elements seem to have arbitrary value and there is no real sense of a trading economy.
Thrust is linked to hyperdrive WTF!?!
Edge traverse can completely stop inertia (bug).
No map but zoomed right in everywhere (for what reason? *shrugs)
Things that shouldn't get expended like a tool chest are one use only :P .
Tainted goods cannot be sold for cred even though the race has no way of knowing and can be proven as such during customs checks.
Price is horrendously high for what is a slightly upgraded browser game.