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漫漫回家路

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2.9/5

( 64 Reviews )

2.9

64 Reviews

中文(简体), English & 6 更多
9.999.99
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漫漫回家路
介绍
银河系中有数百万个世界。但只有一个是我们的家园。 快速往返半人马座α星(南门二)—这本应该是个短暂的试验。但人类的首次跃迁飞行发生了错误,并不融洽的船员们发现他们被困在了宇宙一隅—孤独无依、伤痛加身、分崩离析。回家唯一的路就是穿越宇宙。 探索一个无尽变幻的宇宙。遇见高贵的沃菲克斯(Wolphax)骑士或是残酷无情的利扎(Ilitza)奴隶帝国,与奇异的外星人组成联盟,磨炼你舰队成员们的技能,从考古学研究到外交策略等各个方面。学习这个充满敌意的宇宙的法则,做出改变宇宙命运的艰难抉择。竭尽所能,重返地球。 《漫漫回家路》(The Long Journey Home)结合了无限自由的空间和全新...
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评论
30 %
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用户评论

2.9/5

( 64 Reviews )

2.9

64 Reviews

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产品详细信息
2017, Daedalic Studio West, ...
系统要求
Windows Vista / 7 / 8 (64bit), 3 GHz Dual Core CPU, 4 GB RAM, NVIDIA GeForce 650 Ti / AMD Radeon HD...
DLC
The Long Journey Home - Official Soundtrack
Time to beat
19.5 hMain
55.5 h Main + Sides
-- Completionist
35.5 h All Styles
介绍
银河系中有数百万个世界。但只有一个是我们的家园。

快速往返半人马座α星(南门二)—这本应该是个短暂的试验。但人类的首次跃迁飞行发生了错误,并不融洽的船员们发现他们被困在了宇宙一隅—孤独无依、伤痛加身、分崩离析。回家唯一的路就是穿越宇宙。

探索一个无尽变幻的宇宙。遇见高贵的沃菲克斯(Wolphax)骑士或是残酷无情的利扎(Ilitza)奴隶帝国,与奇异的外星人组成联盟,磨炼你舰队成员们的技能,从考古学研究到外交策略等各个方面。学习这个充满敌意的宇宙的法则,做出改变宇宙命运的艰难抉择。竭尽所能,重返地球。

《漫漫回家路》(The Long Journey Home)结合了无限自由的空间和全新的开放任务系统,任你掌控。接到受困的格鲁克特(Glukkt) 的请求时,你选择将他送回他的母星,还是将他送给你新的贩奴盟友?尝试与所有人联盟,或将你的希望系于最强大的种族,冀望他们永不背叛?在这个千变万化的宇宙中不断跃迁,做出属于你的艰难抉择,并承担它的后果。

一个任务。无尽历险。

你的旅程将会把你带向何方?
  • 无尽的宇宙空间 - 探索一个程序生成的生机勃勃的宇宙,它的灵感源自经典和现代科幻小说。遇见不同的外星种族。经历不同的故事。承担不同的风险。了解宇宙的秘密,以及随之而来的新的可能。
  • 隐藏的故事 - 探索充满陷阱和宝藏的外星坟墓。在银河系最强的战斗竞标赛中竞逐。找寻并研究奇异的神器,并使用你舰队成员的技能,探明那古老的头骨只是普通的骨头,还是某个好斗种族的圣杯。
  • 值得领导的舰队成员 -从十名个性鲜明、身怀绝技的专业人士当中选出四人。你对他们的了解将不止于数据,他们会分享他们的感受、他们的恐惧、他们的兴奋,以及他们对这趟旅程和你所做决定的疑虑。学习如何以最佳方式使用他们的技能来帮助他人…了解谁或许会愿意牺牲自己让其他人回家。

© Copyright 2016 Daedalic Entertainment Studio West GmbH and Daedalic Entertainment GmbH. The Long Journey Home is a trademark of Daedalic Entertainment Studio West GmbH. Daedalic and the Daedalic logo are trademarks of Daedalic Entertainment GmbH. All rights reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
19.5 hMain
55.5 h Main + Sides
-- Completionist
35.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.12+)
发行时间:
{{'2017-05-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
3.8 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
polski
音频
文本
русский
音频
文本
한국어
音频
文本
评论
64
平均
30 %
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最有用的评论

Posted on: May 30, 2017

Alzool

游戏: 0 评论: 1

Of Cargo Cults and Child Baking

Richard Feynman popularized the metaphor of "cargo cults": people who know that something's wonderful and want to replicate it, but can only produce a sad and ineffectual mockery of what inspired them. The Long Journey home copies openly from Weird Worlds, Faster Than Light, Star Control II, and Starflight. At the core of each was fun gameplay. At the core of The Long Journey Home is tedium: worse itemization than WW, FTL, and SF; worse events and crew management than FTL and SF; worse combat, dialogue, and resource gathering than SC2 and SF. It's just not fun and there is no sense of adventure. In addition to the cargo-cult is the "child baking" problem (not the Hansel & Gretel sort!). Left to her own devices, a child baking will add in every ingredient he thinks is tasty, each in excess, and the outcome is inedible. The child isn't a cargo-cultist trying to replicate a cake; he thinks he can invent a new chimera-cake. TLJH haplessly mixes FTL/WW rogue-lite elements with SC2/SF narrative style, resource management, and length. This fails not only because the game is far worse than SC2/SF in narrative and FTL/WW in rogue-lite gameplay, but because they two don't bake well together. SC2/SF work precisely because exploration in those games is open, inviting, and progressive. The player has a "widening gyre" of discovery and a steady progression of power. The time investment (and grinding) of those games is rewarded by a rich, unfolding plot. And FTL/WW's randomization and challenge work because the gameplay is zippy and the story is minimal; you play to win, not to meander. In TLJH, you grind through tedious gameplay and SC2-imitiative dialogue that teases a plot that never comes, and then die at the hands of dumb luck to start again. It just doesn't work. The game is not fun; the plot is not engaging; the investment is too high; the reward is too low. Also, the $35 pricepoint is absurd, but it will be in the <$10 range in a few months given how it's selling.


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Posted on: June 2, 2017

OrkinmanCa

验证所有者

游戏: 25 评论: 1

wasn't worth the price

great concept, visuals and soundtrack. resource gathering system difficult to balance, (you lose more resources in clumsy attempts to gather resources. Both space and on planet flight is horrible, The premise of the story is piloting a "warp capable" ship but flight options and controls seduced to thrust. and steer left or right. A challenging or difficult game is great to have, but this isnt challenging due to game depth or complexity, its just challenging because controls are clumsy


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Posted on: May 30, 2017

Peldon

游戏: 65 评论: 1

Spaaaace

** Closed Beta Review (I won a beta-key) ** Those bastards put her in a cage and left. They asked and we delivered. I wanted, but could not decide otherwise. Helpless and alone with only a glimpse of hope my crew had landed in a hostile galaxy full of strange aliens. The Meorcl, who literally get in your head forcing your decisions, are only one of many aliens in The Long Journey Home. The game is awesome. I had the opportunity to play it in the closed beta and here is what I think: This game does not focus on a single super awesome mechanic slowly expanding it as you play. It is all about stories. The story of your crew members, of the aliens and yours. It is quite a challenge to keep your shit together and focus on the one long term goal: Getting home. Content At the beginning you choose four crew members out of 10 and every one of them has unique interactions with their colleagues and the artifacts that you can find. The galaxy is generated with a seed you can define at the start and always contains four out of eight major alien races and some smaller alien races. You will find many many quests ranging from small errands to galaxy changing revelations. There is an incredible amount of content. After 50+ hours I had not yet seen all major alien races! Let alone the many quests, alien characters and crew member relations I still have not experienced. It looks beautiful, has its own style, exceptional writing and an amazing soundtrack. Oh and there are tons of cool pop-culture/game references to enjoy! Gameplay I don't want to describe too much of the gameplay here, because watching a let's play or stream for that is far better. Basically there are five layers: The galaxy map (chose your way through the galaxy), the star system navigation (get to and orbit planets with as little fuel as possible), the encounters (fight alien ships in space - kinda sid meiers pirates style), the planets (lunar lander style) and the conversations/visits (dialog system, which is not based on multiple choice) All of them work very well with the theme of the game. Space is a dangerous place. The navigation and landing may seem clunky at first, but they are really not. Once you get the hang of the physics you will soon orbit planets in no time and master most landing missions with minimal damage. Difficulty If you expect an easy play-through, because I said it is about stories, you're very wrong. It is really hard to get home to Earth. Your ship is slowly falling apart (nearly every jump damages a ship module) and your crew will suffer injuries. The developers did a great job to prevent instant death. Instead you will slowly get to the point where you can't continue your journey, and it is always because you made too many mistakes along the way. This may be the core of the game: Fight versus the inevitable. Try again and again to just get one sector, one star system closer to earth with hope to find valuables that bring you even further. The last sector - without spoiling anything – is special. It is a challenge of its own and personally I don't like it. Even though I understand why it is designed that way, it feels somehow disconnected to the rest of the game. At least if you made it to the last sector and then even make it home, that feeling is far more rewarding than just reaching the last gate. Conclusion / tl;dr If you don't enjoy a difficult challenge, can't stand science fiction or only like shooters, then this game is not for you. Otherwise a nail-biting (and funny) experience awaits you in The Long Journey Home. When you finally manage to get home, you will probably want to try again with a different crew, ship or seed to explore even more and unravel all the hidden mysteries. Good luck!


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Posted on: May 31, 2017

holdmykidney

游戏: 62 评论: 2

The Long Journey Home is beautiful

Never have I played a game which so perfectly captures my understanding of the reality of a human crew space mission. Most games want to give you a tough avatar, so your ship can take a pounding, fly anywhere, refuel for nothing and protect you. TLJH spins that on its head by making your spacecraft a precious and fragile resource. The early part of the game is punishing. The game forces you to consider your first few forays as the training the Daedalus' crew would have undoubtedly undertaken. Even down to simple tasks such as lining up the drill head or staying stable on a planet with high winds have to be learned on the hoof. There is a point during TLJH when you feel like an EXPERT. You become adept at judging places worth visiting, which crew member to send, on which issues to spend your precious resources. The Long Journey Home is, in keeping with its name, a marathon rather than a sprint. Brimming beneath this is a universe of surprising personality and content. NPCs offer detailed quests. Ancient and recent ruins litter nearby planets. Brothels, tournaments and obscure games colour your journey. 15 hours in I have seen very little content twice. Despite being a grown-up Thrust clone, The Long Journey Home is beautiful. TLJH surprised me with its light-mottled wreckage drifts, vast planetary horizons and forests of tall crystal. The sound is minimalist, but perfectly captures the bleak loneliness of the journey, interspersed with life-threatening drama. The only sticking point is the price. The simple play style and interface does not seem at first like the sort of game to command $40. The vast alien cultures and depth are hidden away, perhaps unfortunately, behind a text-comms interface. Having played it, I would pay that price. It certainly has the depth to warrant it, but perhaps it will put players off by looking too indie for a full price tag? My advice would be: don't hold back. Don't miss out on one of the years most unique and beautiful titles.


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Posted on: June 4, 2017

Akka

验证所有者

游戏: 714 评论: 15

Decent, but not worth the price.

I love SF, so I jumped at the occasion. But in the end, this game lacks meat. The gameplay is basic and, honestly, far too frustrating : fighting the controls is not really the best basis for a game. It'd be a nice game for 10 bucks, but for 40 it's definitely vastly overpriced.


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