In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only...
In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.
The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.
Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most crazy hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo
Came at this game expecting an indie title of limited scope but (very) addictive gameplay.
Game does a good job of introducing systems slowly enough to not seem overwhelming but was pleasantly surprised at the added range of hero classes and defense options once you complete the first haven.
Each run takes about 2 hours and just when a level seems unwinnable a new tactic or weapon style will click into place and keeps you hooked for just one more run!
In short, stick with it and your tenacity will be rewarded with a game of astounding depth terrfyingly addictive gameplay.
Game has it all, as advertised. RPG mechanics for the heroes including Perks (which expand the more you play and unlock new trees). Weapon variety that goes beyond simple "this hammer is basically the same as the sword except blunt", no it's a totall different weapon with a totally different play style. The magic weapons are fun, and the dagger/hand crossbows with the poison talents are filthy good fun.
I don't normally buy games like these (hero tactic games) but I am getting into Roguelites, and this one was so good I got the Dwarf DLC which adds 3 totally new weapons and a whole other race. There's a surprising amount of complexity and stratergy to be found in team compositions beyond tank, mage, archer; and the same can be said of each character's build.
Weapons define skills, but perks, armour, and the stat buffs from level ups define how the character will use those weapons. Run a dagger in the mainhand, a handcrossbow in the offhand, then focus on poison damage, perks, and the like and suddenly you've got an assassin build that's dropping entire corners of the map.
Wasn't sure what I was signing up for, but looked pretty decent so I bought it.
Result? Fantastic music, great rogue-lite with fantastic animations as well as solid gameplay. Only played 2 sessions thus far but definitely looking forward to more.
Simply good - be it from the decision to build your base for defense or economy or the build of your heroes, The Last Spell delivers a great experience.
If you're on the fence about trying the game because of the genre, I'd suggest giving it a try. It's a good entrypoint to the tactics type of games.