In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only...
In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.
The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.
Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most crazy hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo
Have been having a good time obessing over how to best tackle each night. You have to make constant compromises with your builds depending on what the game gives you, excellent trun based base defense.
I don't usually play this kind of game, but I just spend 3 hours on it. Rogue-likes will always reach a point of intentional frustration as the items and upgrades you have so far are not going to be enough to keep up with the development of the enemies, forcing a failure onto the player. I understand why it works that way, but I never enjoy that aspect.
Gonna be honest I find myself more and more interested in playing indie games like these. I sit down I start playing them and I realise I've spent a whole day playing them
Where to begin I wanna point out the 1st thing that caught my attention the Art Style, Obviously the Art Style we see on the cover art of the game and the DLCs look good and while the In Game art is Pixelated I also gotta say that its pretty darn cool how the characters look there, FURTHER Rule of cool WHATEVER Item you get on your character it shows on the character too, So The character on a certain level is quite customizable, So whenever I have a fav character I can feel more attached to them
my 1st run ended up in a fail reached the 1st bosses and AAAALL of my units died but my Archer Lady Jess Was the biggest DMG dealler of that run
My 2nd Run that I just finished but its almost 20:00 sooo uuuh gonna go to bed (again addictive) I had my Warrior Lady Samara my main Rambo unit here I equipped her with some armors (was lucky that I got a RED armor which was very powerful and a blue hammer from the shop) and from that point on she was my GO TRAIN character the tankiest and the character who hit heaviest yet in the last moment while my dwarf mage and elf warrior kept their sides clean it was my Elf Archer that finished the run for me and I have won.
2nd run and I won.
That was my Experience atleast
There is base building here there are damaged buildings corpses to salvage first for gold and building blocks then u can use Gold for Important buildings like a Temple to heal your units, a Mana Well to restore mana, an INN to recruit units Armor and Weapory and there probably some more but under 1 day these are as far as I got
the Bulding Blocks are to build defenses, walls Balista and others
And each night enemies arrive until the last night which rlls the boss, You can check the Wizard Core area to see when the boss night happens
Its a Fun defense game and cant wait to play more later