In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only...
In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.
The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.
Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most crazy hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo
I had always craved for a base-defending game, be it from zombies, or the various monstrosities from The Mist in The Last Spell and it definitely ticks all my needs
This game pixel art is cool, the mecanics and progresion are interesting, Challenging game that ask you to survive hordes.
it's everything I love. Rouge Lite with RPG elementes, Strat game. Progresion, Awesome soundtrack. Every run feels like progress and every run is even more fun than the previous.
Are you able to withstand the night horrors? I was not able to.. And I love it!
that's a roguelike done right, unlike most others.
you have meaningful progression and well defined end game.
story is good and also dialogs.
heavy metal music is cool.
there are plenty items and stats to play with and optimize.
game doesn't try to confuse you - invulnerable enemies clearly shown that status and you just cannot attack them to waste action points.
inventory screen could use filters like shop.
item crafting would be great addition to the game - i would really like to have an item with attributes that i choose and not some random ones from shop.
in the same vein - hero training for specific attribute would also be nice - i always felt my archers could use more multi shot points and longer chain length.
spoiler
archer with small crossbow and other set short bow is a strongest char.
mage is second.
and melee with 1h axe and 1h hammer it third - it's very strong, but always deficit move points to get to enemies.
best items are action points add, then multishot, for melee - move points. chain lengh for archers and mages is nice.
teleport scroll is nice, should have in on every char, at least on melees.
crystal of magic item is also cool - giving you free mana unlimited times in combat for some movement points.
for special stats - i really liked the one that gives you +7% on attacking isolated enemy. and the one for action point for 3 kills.