The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
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This is the BEST TES GAME. Now, as a newcomer in order to play it you need to install a few mods (which is easy), Install MGE (just google it), increase the draw distance and resolution + Plus install Patch for purists(this will improve combat). Start playing as Redguard Warrior with a Long Sword as your Major Skill. BAM! ... The Lore, cities, story and just about everything else in on a whole different level after all these years, Skyrim + Oblivion can't even come close in ANY way. This is NOT nostalgia, there is a very good reason why people still play it as they did all those years ago.
I bought a random Xbox copy of some game called Morrowind. Usually I played sports games, shooters or nintendo games. But reading the back of the box, I was intrigued to see this vast world they claimed. An RPG huh? At first I was turned off by the complete lack of handholding, but I was further intrigued and sharpened my young mind on this game. You really can just do what you want, completely "ruin" the game, or go step by step following the best path for the story. I killed that one armorer, took his house for myself, set a mark spell there for quick returns to storage and the scamp. I figured this all out before the internet made it easy for everyone to know about that little demon. The sense of accomplishment this game made me feel as a kid is typically unmatched to this day. Finding that dang ashlander hut haunted my dreams as a kid because I couldn't follow directions for shoot. But I slowly sunk my teeth into it and enjoyed it thoroughly, playing "through" the game a dozen times over the years.
Recently I did a "f-it" playthrough where I got over the gates and got the tools to just start smacking the world with my hammer. It was a refreshing realization of what a proper RPG can actually be, putting to shame the on rails nature of most RPG's (including the latter ES games) by comparison.
The limits this game has are what RPG's should aim for. You are limited by your knowledge alone. There is no real "skill" gap, but a very large knowledge gap. Once you know, you know, and it's easy. But that journey to knowledge (if you don't cheat or get spoiled) is what makes the game a masterpiece. When you find that potion that lets you do that thing, you're shocked at how the world looks completely different. When you realize you can just summon the thing you need. When that random thing in the middle of nowhere has the best item in the game hands down.
They weren't afraid to let you break the game, and have a blast doing it. Bethesda lost that magic after this game, though I do still like the other games they've made. Morrowind truly is a Good Old Game and worthy of being loved and played for decades to come. I am thrilled that this game will never die, and I look forward to playing this game for the rest of my life.
Morrowind is what I would call to be the last great Bethesda game. You can even see the (unfortunate) turning of the page right around the time of the Mournhold expansion.
And it isn't for everyone, much as the attitudes of the Dunmeri of Vvardenfell are openly hostile to outlanders.
It was supposed to be out to place it closer to Daggerfall, then when it landed. And that mechanical firmament may not be for everyone. But if you master the mechanics, the world is quite yours to make.
This was the last time levitation appeared in the series, the only time spears and halberds appeared, there was a good amount of experimentation to be had. Unfortunately, future titles would be streamlined into bland gruel thanks to a movie that would adapt a very old book.
Much like Daggerfall and Arena before it, the first obstacle is going to be before you even start the game: A good starting build. Privateer's Hold filtered anyone who didn't make choices during creation that gives a Silver+ grade weapon thanks to a cheeky imp, and Morrowind will quietly suggest, "Ah, wouldn't hitting things be nice if you had any agility to speak of?"
Oh, and pick a weapon skill, you s'wit.
Yes, you could try your hand at being a mage, but unless you know exactly the threads you weave, you'll be left perplexed at failures. Patience, my child. Learn then land, then learn the magic of the land.
As for me? Having played the precursor, knew what possible trickery could be had. I was ready to be an archer, and a sequel to my previous character.
I had some growing pains. Limited munitions, a strange new leveling system, the cave that always blows up new players. But. I adapted, surely becoming more sure of my footing, always enjoying going off the beaten path once I knew the humble scrib was not going to eat me.
Sure, the cantons of Vivec City will make you absolutely dizzy the first time, but the layout becomes quite sensible when you see it as a whole. And Morrowind is about a grand journey.
It isn't destiny, it isn't fate. Azura might loudly claim otherwise during the opening, but she's been wrong before. You get booted off a ship in some tiny village and the next nearest place is quite a walk though a very alien swamp.
Your first lead on anything resembling The Quest is your boss in Balmora, who thanks you for showing up, and then tells you to go and experience life on the isle.
And until very recently, some 347 (and change) hours later, I've finally started following up on that. That is the beauty of Morrowind. I'm not being pushed by someone urging me to become the destined, I'm not even that welcome in the land. (If not for my absurdly high personality score to start, that helped things quite a bit.)
Morrowind is exactly what you can make of it. It is your clay. Practice.
This game is unique and special. There isn’t another game out there like it. It’s an interesting world that seems plausible. Like it could actually exist on another planet in a far away galaxy. There are many interesting things to do and see. The first time I played this game I put 90 hours into it and never completed a single quest from the main storyline. I was too busy exploring it’s beautiful world. By far the best elder scrolls game. This game gives you absolute freedom. Want 30 companions? Done. God level magic? Done. Yes, by today’s standards it is outdated. With a little modding it can be a very enjoyable experience. Take it slow and start discovering all the secrets, of which there are many. Listen to the drunk Nord tell his tale and be taken on a fantastic adventure.