《The Darkest Tales》是一款充满神秘色彩的游戏。当你在游戏中不断探索,击败怪物的同时,你会慢慢解开这个梦魇世界的神秘面纱。这个童话会以怎样的结局落幕?一切将由你来决定。
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Not really a bug, but more that they decided to put an important ability that is required in order to beat an upcoming boss to progress in the game, on an optional path to that boss, meaning you can completely miss getting that ability without even knowing it until it is too late. And because of how it is check point saving with no manual saving at all, once you get to that boss fight you are locked out from going back to get that ability. Which leaves you to having to completely restart the game from the beginning of the game, which was 3 hours into the game for me.
Up to this point I really was enjoying the game, I liked the twist on fairytales, and the combat was fun. But this kind of game breaking issue is not acceptable.
When I look back on it, why'd I buy this, or even think it would be any good...?
Your jumps, double jumps, mid-air dashes, and grappling hook shots WON'T fire when you need them to, and you'll often end up HURTLING down to the very bottom of the level; the levels in this game often have a lot of verticality to them, so you'll experience this A LOT.
The game can't seem to decide whether it wants to be linear, or a Metroidvania; many of the levels could've used an in-game map, which, the game lacks an in-game map system of any sort.
There ARE fast travel portals sprinkled about, but they're few and far between, making backtracking to certain spots in certain levels still that much more tedious, even after you've picked up whatever ability you need to pickup whatever powerups you can afterwards.
The music was very bland, and really just a very few notes played on a loop incessantly for any particular area.
The 5th-or-so level, the whale's gut, there's a mid-boss that functions as a tutorial for the Charged Attack, but the game is SO BAD at teaching you how to use it, you'll think the game has been SOFTLOCKED (another reviewer alluded to this in their review); had to watch a YouTube clip to figure out how to do it properly, all just so I could lay this abomination of a game to rest...
The game tries to be all grimdark (yes, the original Brothers Grimm fairytales were certainly that, but even THEY'D tell the people who made this game to reel themselves in), and all the fairytale characters that you fight are all essentially psychotic in some way.
The Little Mermaid in this game has such a fascination with the human world, and a misinterpretation of what human things are used for, that she had a fountain made of toilets and urinals; points for creativity, at least.
It's also possible to Platinum (100%) the game before even actually finishing it (before even finishing the final level or defeating the final boss), and without even discovering all the powerups or covering the entire "map" of each level...
Don't bother trying to play the game on Hard - you don't get rewarded for it - the enemies are veritable DAMAGE SPONGES on the easiest difficulty.
The chase scene at the end of the third level will EFF you so HARD, because it scrolls by too quickly, and you have to do it all in ONE run, without a checkpoint in-between; I'd say that was the HARDEST scenario in the entire game, but the second-to-final level EFFS you pretty hard, seven-ways-till-Sunday, too.
The combat and platforming in this game are just OBJECTIVELY BAD, but ESPECIALLY the platforming.
The plot twist at the very end was also very unnecessary, and while it was a little bit hinted at a level beforehand, still felt right out of leftfield, and only served to drag out a game that had long since outstayed its welcome.
A fun and imagnative game, with decent controls, story, graphics and game play. I streamed the demo and when we got through the demo--I bought the game on the spot
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