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An Ancient Mystery...
A Roaring '20s Murder...
Laura Bow, intrepid heroine of The Colonel's Bequest, is back! This time she's trapped in a huge, imposing museum in the dead of night, surrounded by socialites, miscreants, thieves...and a cold, relentle...
Laura Bow, intrepid heroine of The Colonel's Bequest, is back! This time she's trapped in a huge, imposing museum in the dead of night, surrounded by socialites, miscreants, thieves...and a cold, relentless murderer.
What is the ancient secret of The Dagger of Amon Ra, and who is willing to kill for it? What's the motive for murder? Greed? Religious outrage? Patriotism? Rivalry? Laura Bow, cub reporter for a major New York newspaper, better find out fast!
Are you ready to meet the challenge? Can you discover the truth about the priceless Dagger of Amon Ra before the killer discovers... you?
Hand-painted, digitized backgrounds inspired by the art of the era.
Realistic video-captured and artistically enhanced animation.
Deep puzzles with multiple solutions.
An intricate and multi-layered storyline; several different endings possible.
An original stereo soundtrack evocative of the 1920s.
An intuitive no-typing, point-and-click interface.
I played it when first released and loved it. A friend and I both sat down at my computer and played through the entire game in a week or so. (yes it took us that long, we had other things to do). I remember enjoying the game experience immensely.
Bought it straight away and I'm working my way through the game now and its still a great game.
One of the greatest point and click adventures of my youth. A must have for those who enjoy you enjoy point and click adventure games from the golden era. A side note, This game oozes Agatha christie & Noir style.
YES!!!!! Finally!!!!!!!! Now that GOG has released nearly all of the old Sierra adventure games I was wondering when this one was going to pop up. It now finally has. THANK YOU GOG! Awesome as always.
The Dagger of Amon Ra was one of the more obscure titles in Sierra's catalogue. But if you are a point-and-click fan, this one cannot be missed as it really does deserve a place alongside Sierra's other adventure games. The game stands on its own, and you do not need to have played the Colonel's Bequest to understand the plot.
The only slight annoyance for me is that there are several points-of-no-return that are typical of old adventure games, but never the kind that makes finishing the game impossible. For some, however, this could be one of the game's strengths and allow replayability. Like Colonel's Bequest and Gabriel Knight 1, each act of the game contains several time intervals, allowing only certain actions to be taken or certain conversations to be had during this time frame. If you miss some of them and perform the core actions that bring you to the next interval, you will either not be able to get the good ending at all or you will not have enough evidence to successfully complete the ending sequence.
I remember playing this game way back when it first came out in the 90s. It was a pain then, and still a pain now. The first game, The Colonel's Bequest, was a classic that had a great atmosphere. I found that game entertaining, but the lack of involvement with solving the murders seemed like you were watching a game of Clue more than solving crime. This game remedies that, but causes some other issues along the way. The graphics have been upgraded and replaces the text phaser with an icon set that you select to perform certain actions (like KQ5 and QFG3).
In grand Sierra adventure fashion, you have some illogical choices to solve a puzzle or die. Like one way to die is if you don't look both ways before crossing the street, which means click on both ends of the street before clicking to cross. I remember being stuck at the museum in Act 2 because I could not figure out how to move the story forward. It was because you need to click on a specific dagger in the gift shop to see it was real instead of fake, but it was like finding a needle in a haystack.
Another issue is that you need to get back story on everything by asking question using your notebook. This requires clicking the ask button on someone, selecting approriate topic, click on that topic, then do it all over again with your notebook reset back to page 1 (ahhhh!). I also didn't appreciate the "chase" in Act 5. You need to do certain things in a specific order (and hope you collected the correct items along the way). People also magically jump from place to place (like you overhear a person one place and they again appear right after somewhere else). The finale you get to select who killed whom and why, but I still don't understand a few of the conclusions based on everything found in the game.
Overall, I enjoyed this game for the most part. It has some 90s game issues, but otherwise it worked as intended. Bug to note: Save/Load icon is grayed out half the game for no reason. Save often!
This is definitely in my top 3 of favorite Sierra On-Line games. Full of dialogue, dark, thousand ways to die, beautiful art, great story. A must have for every adventure gaming fan.