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Why has the reclusive Colonel Dijon called his rivalrous relations together? It's a mysterious re-union at his secluded mansion, deep in the bayous of Southern Louisiana!
It is the year 1925, and the roaring '20s are well underway. As Laura Bow, young...
Why has the reclusive Colonel Dijon called his rivalrous relations together? It's a mysterious re-union at his secluded mansion, deep in the bayous of Southern Louisiana!
It is the year 1925, and the roaring '20s are well underway. As Laura Bow, young college student, you've been invited to visit the Colonel's isolated estate. Watch as the Colonel announces his intention to bequeath his millions to all present!
Immediately, you sense greed and suspicion among the Colonel's relatives and associates. The air becomes thick with anger and betrayal. As the drama unfolds you must evade the dangers that await you everywhere, and expose the killer before he or she strikes again!
Explore the gloomy estate in an attempt to discover who is murdering the Colonel's guests, and why...
I played through this after a Youtube video recommended it and didn't understand what was going on. Everyone in the game is so nonchalant about bodies piling up, and nobody panics or launches an investigation.
I used a guide on a second playthrough, and I guess the story is okay?
This is less of an adventure game and more of an evidence-gathering simulator. The story takes place over the course of 8 in-game hours, and the clock only advances when certain pre-scripted events are triggered. As time goes on, new clues and items appear, people and objects change locations, new areas become accessible, and people get murdered. Your goal is to stay alive and learn as much as humanly possible about these people and this place.
Unfortunately, the people are one-dimensional stereotypes who barely want to speak with you. They'll respond concisely if you ASK or TELL them (this is a text parser, mind you) about different things, but you can't really influence them. You're an observer until the end.
The gameplay is characterized by aimlessly wandering in search of the next plot point, pestering people for information, looking for secret passageways, spying on people, and thoroughly examining anything new or different when revisiting old locations. A handful of traditional "use item on object" puzzles help break up the repetition, but the puzzles tend to solve themselves the moment you discover there's even a puzzle in the first place.
There are several ways to die, though all of them are completely avoidable if you're being at all attentive and careful. Otherwise, you're guaranteed to win eventually, whether you're playing as a super sleuth or a lazy slacker. The ending is impacted by how much information you've gathered; after the final cutscene, you get a useful (though terribly belated) checklist of what information actually matters, plus some hints for the next playthrough.
I can recommend the game for its creepy atmosphere and unique concept, but the story and gameplay execution could've been so much better. I want more of the "interactive play" promised by the manual. The interface has a few problematic kinks, too.
Sensitive players should be advised that there's a fair amount of blood (the title screen is the worst) and mild nudity.