A faily creative twist on the proven formula of Point'n'Click adventures this game is all about the question whether new generations can truely create new art or if any new art is just a derivative of existing art. Here books are the stand-in for today's remix culture. Writers are unable, it seems, to come up with new ideas so they hire people like our protagonist to steal exciting McGuffins from other writer's works. With every level we puzzle our way through we encounter those mashed-up ideas, some being more familiar than others, but always with the recognisable link to an old tale of myth, legend and popular literature.
The art style of this game is tremendously charming while functional at the same time. The contrast between the "overworld" our protagonist inhibits and the "book world" we travel through enhances the fantasy-driven level design of each "level".
I could not help but be reminded a lot of "Disco Elysium", be it the interface, the dialogue window or the overall approach to characters and their portrayal. So one might argue that The Bookwalker is derivative even in this regard. But if so: it is truely an innovative approach, at least in my perspective.
Play this game if you really dig detective CRPG games and/or look for games which tell a story, multiple stories in fact, and if you are an at least avid reader of popular fanatasy, sci-fi or classic mythology stories.