Graphically and sound-wise this is a competent title sporting a mature, religious theme.
Here's the big BUT: The English translation is an utter mess. Considering there's a person credited for proof reading, and the fact that many of those errors would have been caught by spell checking software, I can't understand how it came to be released in this state. You can't go for five minutes without noticing spelling, formatting, punctuation or grammar mistakes. I am not a native speaker, but those things completely break the flow of the game for me.
If you guys want to add a German translation, I'd be happy to help.
A great dark and dirty comic experience. People, who liked Frank Miller's artstyle of Sin City, will enjoy this. The puzzle's are not the difficult, but on the other hand, the emphasis lies on telling a good story. This point'n'click adventure feels very dynamically in terms of gameplay. Moments, when you need to mix and match everything in your inventory just to progress, reach from short to not existing. The sound just adds up to the fantastic atmosphere in this demonic city full of sin. Very intriguing experience. I fully recommend this game.
THE BAD:
- it has some bugs, like disappearing text and other things (no game breaking for me)
- the english translation is not perfect
- pls slow down the menu animation
THE GOOD:
- great drawings
- great story
- great immersion
Definitely a game to be enjoyed. It's mainly a point and click adventure, not too difficult (but I had to check online a couple of solutions). I hope to see more from the dev.
Point and click games usually haven't too much going on when it comes to actual gameplay. You point, and click, and that's about it. So what makes them interesting to play? An entertaining story, great dialogs, humor, clever puzzles and interesting graphics are a few examples.
Some point and click games, like the Monkey Island series, are legendary because each individual part is incredibly well done and thought out, and as a result the game is even greater than the sum of its parts.
The Blind Prophet is not such a game. While the visual art style is amazing, the rest of the game lacks the maturity that it needs to be considered a great game overall.
That visual art style though. It's hands down the main reason to play this game. The comic-style graphics are great, each panel is an artwork. The scenes shown in the game really help to build a compelling and believable world and atmosphere. I couldn't wait to enter a new area just to look at the awesome environments. 11/10 for the art.
Unfortunately, the rest of the game doesn't have the same level of quality. The game mechanics are clunky, and the mini-puzzles are annoying. In many of the puzzles you aren't given a single clue, so it's just a matter of trying each option until you get the right answer.
The characters are also not fleshed out very well, including the main character. I think, in combination with the dialog, those are the weakest parts of the game. The dialog gets downright cringy sometimes, it could have used a more mature perspective for sure.
If this visual art would have been combined with a truly great story and characters, then this game would have been my GOTY for sure. As it stands, I would still recommend you play this game for the amazing visual art style. But get it at a hefty discount.
Well.
I like this game. The visuals are great. I really like the style.
Bartholomeus is an interesting character. I like the guy. A sort of paladin fighting demons for the Lord. It's hard to hate him.
Also: "Black and white" morality in the age of "grey"? Refreshing.
The problem is: writing a morally "black and white" character/story is not easy. It can easily get boring, specially if you're not Dostoiévski.
Bartholomeus is not exactly boring, but the overall story needed to be more polished and developed. Some dialogues are really silly. And not the good kind of silly.
The absence of any real choice (the more obvious choice: making Bartholomeus follow his path as a 'paladin' or dragging him to the dark force) is a real missed oportunity.
Still. I give this game 4 stars and props to the author for his courage. And the game is still worth the time of any adventure fan just because of its atmosphere and its graphic art. The music is not bad and some puzzles are creative (none super difficult).
So, apart from story improvements (for example, just placing the fight against Stanislas Râ and the devil Mammon in the last part would make the whole story make more sense, meaning, Mammon would be the real root of all the evil, etc etc..), the game is fun and you can see this had potential.
Maybe with more time, money and A BETTER English translation (my English sucks but even I could note some mistakes that sometimes ruined the immersion), this could be the perfect continuation for Deus Ex 1.
Yes, the perfect continuation for Deus Ex 1. Those who are fans of 'conspiracy theories' or simply have eyes to see, will understand.