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Banner Saga

已在库内

4.1/5

( 108 Reviews )

4.1

108 Reviews

中文(简体), English & 10 更多
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Banner Saga
介绍
Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Eve...
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78 %
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8.6/10
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8.5/10
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用户评论

4.1/5

( 108 Reviews )

4.1

108 Reviews

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产品详细信息
2014, Stoic, ...
系统要求
Windows 7 SP 1 / 10, 2 GHz or faster, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 6 GB...
DLC
Banner Saga - Soundtrack
Time to beat
10.5 hMain
13.5 h Main + Sides
30.5 h Completionist
12 h All Styles
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介绍
Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.

The Banner Saga™ and The Banner Saga: Factions™ content is used by permission. © Stoic LLC. 2012-2013 All rights reserved.

所有成就
包含内容
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系统要求
最低系统配置要求:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
13.5 h Main + Sides
30.5 h Completionist
12 h All Styles
游戏详情
操作系统:
Windows (7, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2014-01-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
公司:
大小:
3 GB
链接:

游戏特性

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用户评论

Posted on: May 12, 2016

Mico Selva

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游戏: 1408 评论: 17

I really wanted to like this game...

...but it just does not 'click' with me. Actually, of all the games I backed on Kickstarter, this one has disappointed me the most (so far). I admit it is still an ok game and there are many worse out there, but here is why I do not recommend it: - It is story based, but the story is not great - mostly it seemed pretty boring, to be honest. - Lore and world bckground are probably interesting, but the game presents them extermely scarcely, mostly on the world map, which you have no gameplay reason to ever use at all. - There are a lot of characters, who seem interesting at first, but never really fulfill their potential and end up being bland to annoying. My guess is that voice acting would help a lot here. - There is tactical combat, but rather simple and repetitive - and battles seem more like solving a puzzle than being in command of a party of unique warriors. There is little enemy variety too. - Caravan management layer is completely broken. Losing all clansemen makes no impact on the game, it does not even change random events, which still refer to your caravan as if it was full or people. - No manual save option means you might end up forced to repeat certain parts after coming back, if you happened to play through a longer section not containing autosave points. - CYOA dialogue options are rarely clear as to what they will cause, meaning you might choose an option and end up causing something you were actually trying to avoid. Usually you are just forced to choose randomly, as there is not enough information. On the plus side, presentation in superb. The game looks and sounds great (music is especially impressive), but this should be dressing for a good core game, not its main advantage. My rating: $3


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Posted on: June 7, 2018

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游戏: 0 评论: 8

Pretty frustrating

I've only played a few hours, about 3 fights in or so, but I don't think I'll be playing anymore, mainly because the combat system is very frustrating and has problems that existed within games of this genre for many years now. The story so far was kind of ok, the art is more memorable than it is beautifull, but I really don't want to deal with the problems the combat gives me to find out what happens next. Most of the problems for me are in the combat. Some of them are objective I suppose, but most of them are just things I am annoyed with. The differing unit sizes, the small size of maps, the really really bad UI that keeps hiding information from me, tooltips that don't apply to every icon leaving me guessing what this or that thing does, abilities that don't tell me how much actual damage I'll be doing, enemies being blocked by allies means you can't see the full potential of an enemy's movement range, not being able to see an enemie's/ or allies attack range without telling them to attack first, meaning you can't see that stuff before you chose to move, movement being a separate action means there's even more confusion. All of these things lead to death of allies and general frustration. Wether it's my fault or not, I'm just not going to deal with it. Many of these problems exist in the Fire Emblem and Heroes of Might and Magic series, and some of them were even solved, many years ago. The music story and art as well as enemy diversity wasn't too great, but perhaps I just didn't get to see them as I quit about 1-2 hours into the game.


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Posted on: March 14, 2014

Ihear_BlueColors

游戏: 96 评论: 10

Acceptable Tactics

The game is beautiful. It's sometimes nice to play for it's gorgeous presentation. The strategy elements come from managing your character (one point progression and different class types to choose from) upgrades. The game is largely fair, you can predict with a little experience the outcome of individual situations and occasionally the composition of the opposing squads. Unfortunately the game's variety is limited and the game begins to feel like a grind. You might enjoy it enough to never feel this way, as other reviewers are expressing excitement.


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Posted on: March 29, 2016

Klumpen0815

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游戏: 1797 评论: 63

Times are hard, there WILL be losses.

I had to boot Windows because the Linux port isn't available DRM-free, wtf? GoG, please do something about it, the Linux port of Larry Reloaded is still missing after years too. This and a few minor bugs aside, it's a very good and unique game. It is a genre-mix of "turn based strategy" and "interactive book" with a bit of micro-management. The visual and audio design is stunning. The characters are drawn and the landscapes are pixel art in very high definition. Along the way you constantly have to make hard decisions, often all of them leading to undesirable results or leaving a bad taste. Times are hard, there will be losses and you can't save everyone, be prepared. My ending was really sad. The fighting system has one big problem/deviation, your and the enemy units as a whole get one turn each but each character still has a turn order. This leads to the problem that if you go the sensical way to kill off the small enemies fast in order to be able to focus on the big ones, the big ones get more turns - making it even harder. So you need to get the enemy units to 1HP (which also makes their attacks weak and useless though) and kill them off when all are weakened. I didn't get this until right before the end. Since your decisions lead to slightly different stories, the replay value is quite high and I will definitely play it again. Unfortunately the devs have announced, that they are not planning to release episode 2 and 3 DRM free since they are convinced, the DRM free release of the first one has led to lost sales (which is bollocks imho, but there you go). Hopefully they'll rethink their decision and I hope that the Linux port of the first episode won't stay Steam exclusive like many others.


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Posted on: May 2, 2015

blizzardseason

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游戏: 15 评论: 2

Pleasant Surprise

I had heard about this title when it was first coming out, the general stuff that it was visually pleasant and had an original take on things. And obviously again for a bit with the King nonsense, but then it kind of dropped off my radar and I didn't think much about. It only came back into my consciousness when GOG sent me one of their sale lists and I thought 'Yeah, okay. For 60% off I'll try this game.' Even though I had heard good things about the game, my expectations were far exceeded. For me, this game reminded me of what I always wanted from those 90s edutainment visual novels from when I was a kid. I have no problem with story taking precedence over game play, with a little bit of play on the side to keep things moving along, and that's what I got here. The focus is on the story, the atmosphere, the world-building, and you push things along through the battles and interactions with the micro-stories that require your input. This is definitely a reality you should be apprised to before going on, I could see disappointed expectations souring the experience if you're thinking there'll be more battle here. With that awareness though, the experience is a great one and I felt genuinely moved at times by the consequences of my choices. The way you make decisions feels very organic and immersive. Though I do confess there is always the feeling that you should try some of the strange options because there might be an interesting reward on the other side.... This is caused by knowing your playing a video game but the lesson of 'nothing ventured, nothing gained' isn't a terrible one to take away with you either. In the end, it's a beautiful game that I found myself wanting to share with people, most particularly people who might not normally play games or introducing someone to hobby (lifestyle?) because it has an easy curve and accessibility and could be a great chance to connect with others. Looking forward to replaying again with different choices.


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