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The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-bas...
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介绍
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The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:
“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”
The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quest resolutions and a well-developed diplomatic path.
Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
Technically it is its own subgenre under tactical turnbased RPG. It has also great story and mythos around it, beautiful art and intimidating music. Story is created from actions character makes. You can play warrior or avoid combat almost complitely. Game is difficult, brutal and deadly.
I would like to see Age of Decadence 2, with same unique roleplayer friendly concept!
I liked this game; the experience was similar to Neverwinter Nights, Baldur's Gate, etc. Combat is turn/roll-based, but AoD enhances combat: you don't just merely "bop" your foe; you have to tactically decide how you'll dispatch him. . . quick cuts, jabs to the neck, etc.
Of course, you don't have have to be a slicer/dicer; you can be a schemer/plotter. . . and puppet-master the slicer/dicers; it's all up to you. AoD has very strong role-play elements, good music, and nice art.
Replay-ability: I've role-played a merchant and an assassin; 3-5 yrs. from now, maybe play the game again. AoD supercedes a lot of games of similar genre re. story, combat tactics/realism, and NPC significance; the one thing it lacks is immersion -- a sense of actually being there: no winds in the desert. . . no atmospheric effects whatsoever actually, no one talking in the taverns, no den or bustle in the cities, no looming or curious sounds in the wilderness. Going from one place to another was a merely a means to the next objective, albeit some objectives did have some really good art, description, and dialogue. And NPCs: well, relatively consistent behaviours, attitudes, and narrations, dropping bits and pieces about the world, giving you instructions on your next objective. . . nothing really idiosyncratic. For example, if you play some the the modules (community modules) for Neverwinter Nights, say, the "Almraiven" series, or the timeless classic, "A Dance with Rogues", both being outstanding works, there is a deep sense of darkness, dread, commerce, activity, brutality (especially with "Rogues"), wonder, forboding, etc. reflected in the dialogue, narration, and in-game aesthetics. Some of the community modules were better than the vanilla itself. At any rate, the lack of immersive-ness in AoD doesn't really motivate me to experience it again; "A Dance with Rogues" I've played 5-6 times.
AoD is a good game, play it. It's a uniquely, enjoyable experience.
I won't point out why this game is really amazing and a true cRPG gem, others have done this sufficiently.
What i do want to say is that you can't be the shining hero who can master all skills like in games such as Skyrim (you can be a mage with a mace and heavy armor which you crafted yourself and enchanted yourself with the help of own homemade potions, haha!).
Your character has attributes and skills, and you only have so much points to spend. So if you want to be that person who can master all skill, this is not the game for you. WRONG
I played this game through the first time by giving myself a 10 in every attribute (e.g. Strength) just so i can experience the game like a demi-god. You can do this with console commands.
So there you have it. A game for both hardcore cRPG players and casual players. An all in all very fun game!
This is one of the best CRPGs I've ever played. Yes, it looks terrible. Yes, it sounds terrible. Yes, the combat is clunky and not the best. Still, the role playing and story that's in offer is among the best that this genre has offered. The amount of ways a situation can play out depending of the type of character you're playing as is great. The story is very interesting and requires you to play as the different classes to get the full picture of.
Totally recommended.