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Shuggy is a young vampire who has just inherited an old Scottish castle from his grandfather. He soon realises that the mansion is haunted by countless ghosts, ghouls and other evil spirits. To clear his new home of its undesirable inhabitants, he must...
Shuggy is a young vampire who has just inherited an old Scottish castle from his grandfather. He soon realises that the mansion is haunted by countless ghosts, ghouls and other evil spirits. To clear his new home of its undesirable inhabitants, he must venture through the whole castle: from the Dungeon through the Boiler Room and the Gallery (not forgetting the Graveyard), and all the way up to the Clocktower!
The Adventures of Shuggy is a 2D platformer with a leaning towards puzzles. There are over 100 single player levels and 36 Co-Op levels connected through a gradually unlocking map screen ensuring there is always a variety of levels to choose from. Progress through the mansion is punctuated by comic book cut scenes and the occassional boss encounter. Every room in Shuggy's castle is different, letting Shuggy travel in time, swing on ropes, turn to a zombie, shrink, grow, fly, teleport and more.
The game includes the Shuggy’s Teleporting Troubles level pack, equipping Shuggy with a secondary teleporter and offering 40 exciting new levels to solve.
Varied mechanics give each level a fresh spin, with Shuggy flying, floating, swinging, spinning, changing size, and even time travelling.
Multiple routes through the castle ensure you'll be able to find another way if you get stuck.
Play 36 twisted two-player levels in the offline co-op mode, with puzzles that can only be completed through cunning and teamwork.
Sadly all the levels need to be unlocked, which is bullshit. Developers really need to get this kind of shitty practice out of their system.
There's also a very minor problem with the green hint screen, it does this unnecessary 3D spin effect that can make you nauseous.
Other then those two points this is an excellent game, for children, or if you want a easy platformer.
Very enjoyable! It definitely has traits of XNA game, from the menus and looks, to how it loves XBox controller. Probably closer to Escape Goat than Spelunky.
You help poor Shuggy clean up his castle, filled with spike traps, animated items, and inexplicably large insects. Classics, but done very well.
Doesn't overwhelm you at any point, you always get no more than one special ability (mixed with special level style, it creates a few dozen combinations). You can choose your own path, don't have to complete everything to win the game.
Boss fights are doable, and each one is different. It's not just memorizing a sequence and inserting attacks (as Shuggy doesn't really have an attack mode).
Cute art style, and the comic strips were a great addition! Made me actually care for a fairly undefined protagonist ;)
Music is...kinda weird? Mixes a lot of different styles? But in the end it doesn't get in the way.
Plays GREAT in short bursts - each level is self-contained (typically screen-sized, sometimes larger) and saves progress afterwards. Perfect for a coffee break.
There was one tiny bug - related to growth. It's sometimes possible to get stuck in tight geometry in a level featuring growing. It happened to me once, I lost about...15 seconds of progress ;), and after restarting level I was cautious not to do it again (easily avoidable).
Game has some extras outside main "campaign".
I had great time playing this!
I got this for coop first and singleplayer second. We spent a couple of minutes trying to finish the first level but struggled with the physics and controls of the characters. Everything felt just a bit too floaty and unresponsive, the acceleration and inertia caught us off guard more than once and after repeatedly dying to a bunch of spikes on the floor which we did not manage to jump over (due to sliding, inertia etc.) we gave up on it.
YMMV but this isn't a snappy, responsive platformer.