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Tharsis

已在库内

3.5/5

( 49 Reviews )

3.5

49 Reviews

English & 4 更多
14.9914.99
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Tharsis
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival. Now, millions of miles away from home, a micrometeoroid storm has l...
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3.5/5

( 49 Reviews )

3.5

49 Reviews

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产品详细信息
2016, Choice Provisions, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8 / 10 x64, Intel Core i5 5xxx, 2 GB RAM, DirectX 11 compatible graphics card (Intel HD...
Time to beat
2 hMain
4.5 h Main + Sides
13.5 h Completionist
3.5 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.

Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.

Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.

Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
  • Command humanity's first mission to Mars in a unique turn-based strategy experience
  • A dynamic events system that ensures no two games of Tharsis are alike
  • A hard mode for those of you who want your trip to Mars to be a little more... death-filled

© 2016 Choice Provisions

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2 hMain
4.5 h Main + Sides
13.5 h Completionist
3.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.10+)
发行时间:
{{'2016-01-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
177 MB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Strong Language)

游戏特性

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评论
66
平均
30 %
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Posted on: August 20, 2025

sobuy

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游戏: 285 评论: 35

Randomness in lieu of a game

People complain about the dice in this game but the dice aren't the problem. The developers crammed as many sources of randomness they could into the game - random damaged modules, random hazards, random events between turns, random research cards - and crammed it with hidden or unexplained mechanics that affect the game (stress, teamwork) - with the end result being a game where you are getting batted around every turn like a windsock in a hurricane. You survive likewise: flap around for a while without much control and in the last turn you dive for the escape pod. I have won a single game in easy difficulty (1 crew member survived with the ship nearly destroyed) after a 12-loss streak where I didn't even have a prayer. Afterwards I lost another 5 games in a row where I'm all confused about why the previously winning strategy didn't even survive past turn 3. There is no obvious pattern - sometimes you just get a bunch of events in a row that drain hull or health and then you can't survive the big hit that will come around turn 6. There is no variety in gameplay: every game is the same thing and develops in roughly the same way. There is no character development, no narrative, the ship layout is always the same - heck, you even start with the same destroyed module from the tutorial. There isn't even some kind of "endless" mode. You get the 10-turn normal mode and a few short premade scenarios (that are for masochists). The game is also not a "casual" game - it is actually quite stressful. I've played roguelike and bullet hell games where I'm getting slaughtered and it is still less depressing than this game. Strongly recommend that you read a guide and learn a few strategies before diving it. Cannot recommend this - certainly not at €15. There are FAR better games than this out there for that kind of price.


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Posted on: January 20, 2019

nnlssws

验证所有者

游戏: 171 评论: 1

火星单程票,一骰定生死

我我不会说我刚开游戏的1个小时就连赢两把简单难度,退出游戏时我的心情是郁闷的,游戏的售价明显和流程长度不对等,体验也说不上让人特别享受。言归正传,还是先来看一下游戏的结构。《塔尔西斯》从头到尾就是个丢色子的回合制游戏,能做的决断也是和色子绑在一起,它的规则有很浓的桌游味。玩家要做的是,在限定的10个回合中保证飞船和船员的安全,最后至少要有一人幸存。 -规则: (事件) 游戏规则不复杂,操作都是回合制。首先,每一回合开始破船的船舱上都会发生一些事情。这些事情有的会损伤船体,有的让船员掉血,有的减少色子,有的较少食物,有的会让船舱的功能失效,如果船员试图直接穿过、离开出问题的船舱还会受伤,反正乱七八糟就是不让人活下去,其中最致命的是损伤船体和让全员掉血。当事件出现之后都有一个维修数值,只要用色子点数把它抵消到0,这个事件就会被移除。说到色子就要提到船员,每个船员最多能持有5个色子,也就相当于他们的活力,色子数决定了他们可以一次使用多少个色子,但是每掷一次色子他们的色子总数就会减少一个,不过本回合的重掷不会再减少色子数。当色子数只剩1之后,就不会再往下减。由于是个概率游戏,色子的多少往往会决定事情的成败。想要增加色子,游戏中有几种途径,一种是使用生命支持舱的功能,一种是用角色技能恢复,还有一种是进食。 (技能、研究) 游戏中的每个船舱和角色职业都提供了一些特色能力,就像前面所说的生命支持舱可以恢复色子数,不过它们都需要满足一定的条件才能触发。比如职业技能往往需要消耗一个点数为5或更高的色子来激活,又像是温室和修理舱需要至少2个点数相同的色子才能获得回报。除此之外游戏还提供了研究项目,使用研究项目就相当于放大招,它们有的是回血有的是维修,总之只要能满足条件就可以发动。和激活角色及船舱的功能一样,研究也需要色子,屏幕左下方研究面板处会标出所需的色子点数,其实也就是点数1到6的色子各能放1个,而放入其中的1个色子就会变成1点研究值。研究项目所要消耗的就是这些研究值,而研究的消耗顺序是从左往右,也就是从点数小的色子开始。 (威胁) 以上内容就是游戏的基本规则,但还不是所有。每个事件都不会简单地存在,它们会给前来维修的角色制造威胁。威胁一共有三种,分别是受伤、虚空(或者译为空虚)、停滞。这些威胁会用色子点数表示出来,如果是舱内视角就会显示在屏幕顶端,如果角色掷出的色子点数和威胁的点数一致时,威胁将会生效。受伤顾名思义就是减少人物生命值,虚空会直接将同号色子吞掉,停滞则是让同号色子无法再动弹即使事件已经被移除。 (援助) 面对威胁,玩家在派出人员的时候就要掂量掂量他们的实力了,例如面对受伤,如果一名船员血不多色子却很多,他就有很大概率会把自己玩死。然而也不是说一定要盯着威胁硬上,游戏还给了另一套机制来抵消威胁,那就是援助。援助是个抽象概念,会显示在屏幕右上角食物旁边,总之知道它能自动抵消威胁就行。它不能由人来决定什么时候发动,它完全是系统自行决定,只要一遇上威胁就会产生作用。根据威胁种类它会优先抵消受伤,其次是虚空,最后是停滞。援助也不是无限的,玩家最多只能持有3个援助,它每个回合会自动补充1个,其它途径像使用实验舱的功能和技术员的技能也可以获得可观的援助。 (辅助方案) 如果玩家撑过了一个回合,在下一个回合开始前船员可以得到修整,这时候玩家手下的角色会提出至少两个辅助方案让玩家选择其一。方案的效果都是好坏兼具,甚至有些方案没选上还会给船员造成压力,这个压力一旦过高就有极大可能丢出小的点数,也更加可能会丢出与威胁一样的点数。方案选完之后,就是进食环节。通过消耗食物甚至食人,船员可以获得色子,吃普通食物是一次补充3个,而吃一次人肉可以补充2个。吃人的负面效应是生命值上限减少一个,同时带来大量压力。如果实在没吃的还可以杀人来换取人肉。 (终局) 不管选了哪个方案或者吃了什么东西,玩家必须要一直撑到第10回合。到了最后一个回合,会出现一个特殊的要求,就是至少要有1个人进入飞行控制舱,同时本回合飞船不能爆掉。而进入飞行控制舱的人员最后会登陆火星,剧情根据登陆人数会给出不同的结局,已知分为1人登陆、2到3人登陆、4人登陆的结局,好结局就是4人登陆。 优点: 模式新颖。 随机性,有挑战,讲策略。 短小精悍。 缺点: 运气成分重,但是也有伪随机的压力影响。 流程短。 价格偏高。 评分:7/10,还没意识到自己已经到达火星就通关了,很有挑战,但游戏内容较少。


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Posted on: August 25, 2021

MethusalemOrion

验证所有者

游戏: 478 评论: 25

Bad Luck

Others have already said it: the setting and style is pretty good but these random events and all the stuff around it makes it soooo random. I lost every game on easy up till now. I had a good start (just because of good dice values). But then: one guy rolls a lot of 6 and yeah 6 = injury => he dies. Next turn: you have only 3 guys and damage for full hull points (the whole bar was red). Values for repair: 27 etc. Impossible to win. Too much luck is included in this game. Think will not buy anything like this ever again. Makes no fun.


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Posted on: November 4, 2016

Searz

游戏: 235 评论: 1

Short RNG-fest

It's highly unlikely that you'll win without playing tactically, so the game is definitely not devoid of skill, but even if you play optimally there's still a good chance you'll just lose due to shitty die-rolls. I beat the game in less than 2 hours with zero casualties, because I am very good at understanding systems and I simply got lucky with my die-rolls. And after I understood the optimal method of playing was there no longer was any reason for me to play. Any further play would simply come down to the luck of the dice deciding my outcome.


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Posted on: April 12, 2018

Selden

游戏: 515 评论: 6

Hideously RNG

Some people will tell you that this is deeply strategic, that if you make smart decisions you can win most of the time whatever the dice come up as. This is a flat-out lie. You can and will be killed, repeatedly, by horrendous luck. You will send someone to handle a crisis that must be averted immediately. They have four or five dice available, and the crisis only requires 18 to resolve it - with a reroll you expect you'll have a pretty good chance to finish this crisis with just that one person, letting the others work on life support or rest in the medical bay. Instead you will roll three 2s, which just so happen to get voided in this crisis and so are discarded without any reroll. You will take care of one of the two crises currently imperiling your ship, only to have a really critical one show up *behind* the other crisis, which means you get to decide if you want to try to resolve both crises (probably impossible since your dice pools drain quickly, but if you've stockpiled food you might manage with exceptional luck) or send your best die pool astronauts through the lesser peril, taking damage so they can hopefully fix the other one. Your one and only bright point is that, having failed to heal someone because you didn't get doubles out of five results, you can at least fill your research bank and - if you happen to have something good show up - burn the fail dice for a last second save. This really does help a lot, but it can't save you if Tharsis decides to toss up seriously unwinnable conditions.


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