Its just so much more than 2d minecraft. Therse tons of weapons and none of them feel to good or bad except pearlwood gear. The bosses are all really well made. Wonderfull game.
Terraria has been my favorite game ever since I was a child, it is a truly magical game with endless worlds to explore.
As someone who has played Terraria from start to finish and seen it all I can promise you that
Terraria offers endless possibilities and boundless fun to all willing to delve into this marvelous game. The music and art make in Terraria make it a truly unique and engaging experiance.
Nothing I have to say about the gameplay can do it justice, but please look further into this game!
In 12 hours of gameplay I “destroyed” a little over 10.000 tiles, built myself a nice house where three NPCs live, but only saw a small part of what the game has to offer. You can generate new worlds and port your character between them. You have a perma-death mode for your character, if that’s what you’re into. From what I experienced, the game is pretty relaxed, and I enjoyed playing it while listening to podcasts or watching, actually mostly listening, to something else on a second monitor.
Pros: you can make lots and lots of items in a world that has a pretty artwork.
Cons: you don’t know what you can build unless you already have all the materials for it.
Rating: one furious unicorn.
http://pixelloot.com
Okay. First off, I think this game is very good at what it does. It's got a ton of material-gathering, crafting, monster-fighting, exploring, etc... Lots of stuff to find, build and do, and for this reason alone, it merits more than one good play-through. It may have the most comprehensive crafting system I've ever seen, which is saying something. However, after a couple weeks of playing this game, I realized that I, in particular, was not having very much fun, because I wasn't sure what I was supposed to do.
There's no obvious, in-game goal to achieve. Sure, you can beat new bosses and unlock new things, but the game has neither a story nor an end goal, and without those things, I'm afraid it comes across as more of an art canvas than a game to me. That said, for an art canvas, there sure are a lot of hard enemies, and they don't become much easier. You can use certain items to permanently upgrade your HP and MP, but beyond that, all of the strength-increases that you experience in the game come from your equipment. Remove it, and you're no stronger after 80 hours of playing than you were after 1. I'm the kind of gamer who isn't crazy about futility or time-wasting in video games, and this is definitely the sort of game where you can waste 20 minutes tunneling, monster-fighting and exploring, then get killed by a hidden enemy and it was all for nothing. You're no stronger, you have less money, etc... Those are 20 minutes you can't get back.
The crafting system is basic; open the crafting window near the required bench/anvil/etc and select what you want to make. Not very involving, as crafting goes. At night, zombies attack, and you need to hide inside until it's over, but there's no way to speed up time, like in the sims, so you have to waste another 12 minutes of your real life, waiting for the night to end.
Given all I'd heard people had done with this game, I was hoping for more. It does a lot of things well, but not what I'm after.