Broader than "Her Story", weaker for it.
I stayed up way too late playing this game the first night I got it. And then the next day I spent a couple of hours on it. And since then... I keep meaning to go back to it, and kind of going, "why"?
For me, at least, the actual subject of "Her Story", "Telling Lies"'s mechanical (though not storyline) predecessor, was only part of the focus of the game. The driving force was finding out who "I"- that is, the in-game person searching these video files and trying to piece together the story- was. The way the game spurred you on with cues on that front, signs that you were going the right direction in your searches, was masterful.
"Telling Lies" doesn't seem to cue the player in quite the same way. There have been a couple of short scenes shown in the reflection on the in-game computer screen, but they don't seem especially revelatory, and in the absence of that lure... I'm ceasing to care.
I've followed two of the main characters closely enough to understand quite well how their respective narrative arcs went, and it's given me enough background on the others to be able to infer where theirs went, whether the game recognizes that fact or not. I feel like I'm at a point where I'm not actually looking for more information; I'm just searching to try to make the game understand, "Okay, I get it... Now where's my denouement, damn it?"
"Her Story" had a similar sort of sense of "You can keep playing until YOU feel you're done", but by the time I was done with it, it felt like the game and I were in accord.
Props to the actors and director; all the performances are good, even in moments where characters are unlikable. I feel the interface could be better- an ability to skip to the beginning or end of clips isn't apparent, and a way to match two clips and hear opposite sides of the same dialogue would be really welcome. Perhaps if the mechanic becomes a trilogy...
Long and short, I admire the art of the game. It just, perhaps, needed a touch more game-craft.