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Tales of Maj'Eyal

已在库内

4.4/5

( 70 Reviews )

4.4

70 Reviews

中文(简体), English & 1 更多
6.996.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Tales of Maj'Eyal
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and develop...
用户评论

4.4/5

( 70 Reviews )

4.4

70 Reviews

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产品详细信息
2012, Netcore, ...
系统要求
Windows 7, 512 MB RAM, OpenGL 2.1+, 512 MB available space...
DLC
Tales of Maj'Eyal: Forbidden Cults, Tales of Maj'Eyal: Ashes of Urh'Rok, Tales of Maj'Eyal: Embers o...
Time to beat
59 hMain
93.5 h Main + Sides
361 h Completionist
126 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
系统要求
最低系统配置要求:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
59 hMain
93.5 h Main + Sides
361 h Completionist
126 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
发行时间:
{{'2012-12-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
公司:
大小:
520 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
中文(繁體)
音频
文本
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用户评论

Posted on: September 27, 2020

Nathidev

游戏: 49 评论: 2

That cover art..


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Posted on: May 19, 2017

EanStott

验证所有者

游戏: 65 评论: 1

Not a turn-based strategy

This is not a turn-based strategy. It says right in the description that it is. I expected a slow, methodical thinking game, like Wasteland 2, and instead I get one that wants me to run around and bump into these weird things, lifeless blobs that I assume are enemies. I've felt more combat victory playing tetris. Plus it seems designed for microtransactions, offering a wide selection of alternate skins and then demanding a 'donation' to access them. Boring to look at, pointless to play, unless you just want to run around making blocks disappear as you flail through generic hallways.


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Posted on: February 9, 2015

Rude, badly designed, time wasted.

I've been genuinely trying to love this game for weeks and I've finally given up. I love COTW and I like roguelikes in general but after 60+ hours of gameplay I've realized that TOME is utterly pointless to bother playing with such poor difficulty scaling and random "gotchas" that ruin every single attempt to progress or even have fun. A roguelike is supposed to reward critical thinking, strategic preparation, and careful planning. TOME does not. It simply kills every character that does not follow an extremely linear build path AND gets extremely lucky with the RNG AND is played very accurately and with prior knowledge of most of TOME's gotchas. Maybe that's your interpretation of roguelike, but it's not mine. In several games I had impossible battles blocking progress (once as early as the newbie area). Not difficult battles, impossible ones that were generated in such a way that my character could not possibly do enough DPS to progress or was artificially prevented from escaping, and progress was therefore essential to simply continue the game. Rod of Recall? Please girlfriend, you can't hide bad design that easily. I can't believe people waste their time on this sort of utterly banal stat tracking/dot connecting, because I find it more than tedious: I find it personally insulting that the developer wants to waste my time this way AFTER he took my money. It's worse because the developer constantly advertises DLC on the main menu (sold on a 3rd party site you must pay cash to convert to fake game currency) and nags you if you don't create an online profile so the game can phone home every time you do anything. All TOME did was waste my time while making me think that some fun was just around the corner. If I'd just keep at it a few more hours maybe the next char wouldn't get 1-shot from unseen offscreen. If I built my warrior just a bit better, a room of impossibly high lvl ice giants wouldn't mind lock me, preventing me from leaving the zone. Nah. Deleted.


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Posted on: November 5, 2014

opeth2112

游戏: 451 评论: 2

Incredible work

Amazing game - insane amount of content


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Posted on: March 24, 2015

Shmacky-McNuts

游戏: 199 评论: 24

Not even for free

Well I looked over this title and played it for free. But what I found was frustrating controls and illogical game design mechanics that just made me think over and over...why the hell am I wasting my time on this crap? On the surface it looks like it would be a really cool in depth game with a great set of architectural elements to keep the player interested. But this is not really the case. While a game such as Neo Scavenger is great to go through over and over. Tales is just a work out in its self, for its own sake just to play the darn thing, with no real joy in playing it. While I like indie games, I cannot recommend this title unless you want to feel like you are at work instead of playing a enjoyable piece of entertainment.


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