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System Shock: Enhanced Edition

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4.7/5

( 139 Reviews )

4.7

139 Reviews

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System Shock: Enhanced Edition
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 System Shock: Enhanced Edition also includes the classic version of the game. You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to Diego, a greedy Trioptium e...
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4.7/5

( 139 Reviews )

4.7

139 Reviews

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产品详细信息
1994, Looking Glass Studios, ESRB 评级: Mature 17+...
系统要求
Windows 10 (64-bit), Intel Core i3, 2 GB RAM, Any GPU that supports SDL2 and 100% OpenGL graphics...
介绍



不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

System Shock: Enhanced Edition also includes the classic version of the game.

You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to Diego, a greedy Trioptium exec who bankrolls a rare cyberjack implant operation. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you.
Once a prime corporate research facility, Citadel now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...

Exactly twenty one years after its first release, System Shock is back!
The Enhanced Edition adds a modern touch to this true classic gem, without taking anything from its unmistakable atmosphere.
See for yourself that the game that has been called the benchmark for intelligent first-person gaming, has lost nothing of its ability to keep you on the edge of your seat.

System Shock: Enhanced Edition features:
- Higher resolution support: up to 1024x768, and 854x480 widescreen mode.
- Mouselook support added.
- Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
- Some original game bugs fixed.
  • Rocket through cyberspace to steal information, hack security and grapple with watchdog defense programs enslaved to a maniacal computer.
  • Survive battle after battle against armies of killer cyborgs and deadly robots as you collect hardware attachments, life-sustaining patches and deadly weapons to combat mindless mutants.
  • Test your intelligence by solving puzzles, rewiring access panels and outwitting SHODAN in its own cyber-realm.
  • Enjoy the vastly improved controls and graphics of the Enhanced Edition - or keep your experience as close to the original as possible with the Classic version.
包含内容
艺术设定集 原声音乐(MIDI) TV commercial 原声音乐(MP3) 地图 原声音乐(FLAC) 攻略书 strategy guide manual (English) manual (German) manual (French) Enhanced Edition quick start guide
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'1994-09-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:
评分:
ESRB 评级: Mature 17+ (Animated Blood and Gore, Animated Violence)

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用户评论

Posted on: May 12, 2020

Voukras

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游戏: 165 评论: 6

Good, Native Res, Frustrating Respawns

I'll spare you describing the game since it's a cult classic with so many reviews and stick to a few very specific details. The game was incredible in 1994 and is decent today. Without any nostalgia (since I didn't play until 2020), I can tell you this game holds up today, as long as you have a medium tolerance for "what the hell am I supposed to do?" and initially clunky controls. This version can run in higher resolutions such as, 1920x1080, this is great because you can alt-tab really fast in and out of the game, I really liked this. Persistent mouselook lets you toggle between the mode where [your mouse moves your cursor] and the mode where [your mouse moves the camera]. I'm not 100% sure, but I think this was added in the Enhanced Edition - it's a godsend, as it makes the game much less annoying to control. In particular, cyberspace is borderline impossible to control if you're not in mouselook mode. The only major downside to the game (perhaps specific to this Enhanced Edition) are the ridiculous respawns, which is half the reason I'm giving it 4 stars. I'm not against respawning and I'm not being overly sensitive here, this is something that happened to me: I was in Corridor A and opened a door into Corridor B. Corridor B had two enemies, and I started shooting at them. While killing them, 2 enemies spawned behind me in Corridor A, in such a way that they could immediately start firing on me. Before I could finish dealing with them, 2 more enemies spawned in Corridor B. So essentially, 4 enemies spawned very close to me in a very frustrating and immersion-breaking manner. The game constantly respawns enemies in areas it defines as corridors as long as you're not in said corridors. This is somewhat frustrating but it's part of the game - it makes you plan and minimize your travel. But sometimes it just goes into overdrive and becomes rather ridiculous.


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Posted on: May 14, 2021

Kreisel

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游戏: 307 评论: 6

A Great Old One

System Shock is an older game that has aged like a fine game. The gameplay has features, that might take some time to get used to, but after a while it feels almost natural, like you're having a dream of playing a game: it feels odd, but familiar, and you have to focus really hard or everything falls apart. It gets easier little by little, but playing System Shock still feels a bit off, like the character you're playing as (the Hacker) is a bit drunk (although he has just woken up from a 6 month long healing coma and has had nothing to drink or eat after that, so maybe he's just tired). The writing is good, sometimes great. I liked the story, it was rather simple and linear, but well constructed and the pacing was good. Voice acting ranged from intern-level to god-like. Shodan is propably the best sci-fi villain in any human media. Shodan is always up to something and is not shy about it. Shodan hates you and wants you to know it. I need that Shodan energy more in my life. What a great character and a great adversary. Citadel station is full of interesting details and cool design. It feels like a very functional place. Voice messages, notes and environmental clues makes it feel lived in. The grapichs are a bit rough sometimes, but that shouldn't be a problem, if you have a working imagination. Some thing are nastier when they exist mostly in your mind. Cyberspace had some cool music (as well as the rest of the game), but I felt like it was the least enjoyable part of the game. The ending was quite abrupt, but I guess it made sense storywise. Now I'm just sad the game is over. I've been having dreams about this game lately, so it propably won't let me go. I'm an insect caught in Shodan's web. I'm not sure, if I want to escape.


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Posted on: September 15, 2016

Kliff

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游戏: 506 评论: 2

Nostalgia in Every Sense

Right off the bat, I will get this out of the way - I enjoy this game. A hell of a lot. I've played through and beaten this very game once before, about a couple of years back, and it held my attention the whole way through, but... there are still issues which many may not like. For its time, the graphics are impressive - 2D sprites of the enemies you face in an actual 3D environment with room-over-room, in a manner, a true successor to Ultima Underworld as opposed to the orthagonal-only maps of Wolf3D and the improved, but still ultimately two-and-a-half dimensional maps of Doom. Level textures are simplistic but also detailed enough, to the point of telling the story of Citadel Station even just through the visuals. Cyberspace sections are even more simplistic, eschewing textures for simple wireframe polygons and abstract, but still recognizable, hazards. Sounds are absolutely vital - although rather 'low fidelity' for today, enemies of all kinds can easily be heard before they're seen, letting you know what to expect - a simple security cyborg, a floating Zero-G mutant, or the dreaded Cortex Reaver. Music is randomized in a manner very reminiscent of LucasArts' later iMuse system, and each floor adds a different feel to the music, as well. The difficulty settings give a good amount of replay to the game as well as determining the score you end with, as if you need 'score' for a game like this. Four options of difficulty allow you to choose how aggressive enemies are, how much of the plot of the game you can, or are even forced to, experience, how difficult Cyberspace is, and even how easy or difficult the various circuit puzzles are you'll find amongst the ruins of Citadel. However, the game wears its age on its sleeve - the control scheme is unlike any other you may have experienced, and even the mouselook of Enhanced isn't perfect. This is NOT a game for everyone, but if you're willing to learn, prepare for a riveting good time.


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Posted on: November 21, 2017

np_smash

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游戏: 108 评论: 2

Still great in 2017, and a true classic.

I've played many games carrying the System Shock DNA - games like Deus Ex, System Shock 2, and newer games following the 'immersive sim' design ethos. Even having a good idea of what to expect from SS1 and having played newer games that for many improved upon the design of SS1, I still had a blast with this game in 2017. The Enhanced Edition makes it just accessible enough so that even with a few minor annoyances, after a couple sessions of play I was used to the interface/controls. I'll just say what impressed and surprised me most about this game, being a first time player in 2017 (I was too enamored with Doom in the early 90s to notice this System Shock's release). Here is a game that does not insult your intelligence - there are no objective markers except the ones you leave for yourself in your maps. There are not even explicit "objectives", there is a game world with problems that you can choose to solve as you uncover the information and the tools to do so. And somehow you get just enough of each as you progress, so that your progression feels natural, but also earned, since you are afforded such freedom without being directly guided. I can see how this could frustrate a lot of players, but for the game-literate, this is a design dream come true, a near perfect marriage of designer direction and player freedom in the semi-linear game space. No one would be brave (or stupid?) enough to do something like this now, and it WORKS. Of course, there are flaws. Some activities like combat on revisited floors become annoying in the later game, and the interface isn't bad because it's old, it's just not a good design. Some voice acting is very amateur. The environments are unique but also fairly ugly and often don't reflect their in-world purpose clearly. All that said, System Shock is an 8/10 game. In 2017! The fact it came out in 1994 really makes it a miracle. Don't miss it if you are looking for a textbook "classic". (no significant stability issues on Win7)


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Posted on: March 26, 2020

iratetuna

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游戏: 484 评论: 1

Classic with a successful modern port

I just finished this game for the first time this year, so no real nostalgia goggles here. Sure I'd tried it before, but like for so many other people the UI put me off 15 minutes in. I did play System Shock 2 when it was new though, and I'm reasonably comfortable with early 90s games. Others may have a harder time getting adjusted. System Shock is intense and atmospheric still in 2020, and I came to it after finishing Prey (2017). The game that started the "immersive sim" genre can still stand on its own merits, if anything newer titles are still drawing from it. There were some annoyances sure, but I found the hype mostly justified. Instead of a longer review I'll just share some setup tips and other things I'd wish I'd known before playing. I also suggest you read the mini FAQ on the GOG forums. - To really enjoy the soundtrack, replace the lousy default Windows MIDI soundfont. Google "system shock virtualmidisynth" and you should find a Steam guide with instructions to replace the soundfont. - This game really takes some time to get used to thanks to the infamous UI and control scheme, so don't get discouraged too quickly. Enhanced Edition really helps and runs natively on modern systems (DOSBox is there for the original edition), but mouselook still has to be toggled all the time as you can't do many UI interactions with it on. The default controls for EE are pretty good but can always be customized. - You've probably heard this before, but remember to save often. No auto save here! There is a very forgiving resurrection mechanic though, but that has to be found and activated on each level. Also, saves are not dated or sorted so get in a habit of saving in slot 1 before quitting, or naming saves descriptively.


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