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System Shock

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4.4/5

( 326 Reviews )

4.4

326 Reviews

中文(简体), English & 11 更多
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System Shock
介绍
System Shock 试玩版在 这里 《System Shock》是1994年开创性同名游戏的的重制版,现在拥有高清视效、全新操作方式与界面、全新声效以及背景音乐,游戏甚至请来了原版SHODAN的配音演员来为这个最具代表性的反派人物配音。见证有史以来最伟大、最有影响力的游戏之一的重生吧。 她有自我意识,也知道你的存在 见识一下SHODAN:发狂的AI已经控制了堡垒空间站,把船员变成了一支由机器人和变种人组成的军队,现在她计划对地球故技重施。你必须不断探索,在化作地狱的空间站中杀出重围,阻止SHODAN,避免人类的灭亡。她的毁灭就是我们的救赎...
用户评论

4.4/5

( 326 Reviews )

4.4

326 Reviews

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产品详细信息
2023, Night Dive Studios, ...
系统要求
Windows 7/8.1/10 (64-bit only), Intel Core i5-2400/AMD FX-8320 or better, 4 GB RAM, NVIDIA GTX 670 2...
DLC
System Shock Soundtrack
Time to beat
16.5 hMain
25 h Main + Sides
33 h Completionist
23.5 h All Styles
介绍





System Shock 试玩版在 这里





《System Shock》是1994年开创性同名游戏的的重制版,现在拥有高清视效、全新操作方式与界面、全新声效以及背景音乐,游戏甚至请来了原版SHODAN的配音演员来为这个最具代表性的反派人物配音。见证有史以来最伟大、最有影响力的游戏之一的重生吧。

她有自我意识,也知道你的存在


见识一下SHODAN:发狂的AI已经控制了堡垒空间站,把船员变成了一支由机器人和变种人组成的军队,现在她计划对地球故技重施。你必须不断探索,在化作地狱的空间站中杀出重围,阻止SHODAN,避免人类的灭亡。

她的毁灭就是我们的救赎




  • 对抗不受控制的发狂AI
  • 升级你的技能,不断熟练以应敌
  • 按照自己的节奏探索非线性的故事剧情
  • 进入网络空间,黑入系统,解锁备用路线
  • 创新的艺术风格将复古未来设计与现代科技相结合



沉浸感十足:不同方式探索堡垒空间站——射击、爬行、攀爬、跳跃,或者动动脑子。

System Shock ©2022 Night Dive Studios, Inc. Published by Prime Matter, a division of PLAION GmbH, Embracer Platz 1, 6604 Höfen, Austria. Prime Matter and its respective logos are trademarks of PLAION GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.

包含内容
TriOptimum New Employee Technical Manual
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
16.5 hMain
25 h Main + Sides
33 h Completionist
23.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2023-05-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
3.9 GB
链接:

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用户评论

Posted on: June 5, 2023

Devalorn

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游戏: 评论: 1

A Lovely Remake

To start off, there ARE bugs but I have not encountered anything more than minor oddities here and there and a single fatal error throughout an entire playthrough - nothing that detracts from the experience and nigh permanent tension stalking the halls of Citadel Station. The soundtrack is phenomenal with some of the background ambience making me believe I was being followed the entire game. It quickly became a (necessary) habit to constantly look back and peak every corner out of paranoia. Overall, I believe the core loop of System Shock to be nearly perfected here. It never grew boring and there are always items and logs to draw you in a bit further as you creep through the ducts. Unlike more 'modern' games you are expected to hunt down a lot of information without much or any guidance to speak of - there is no real progress tracker either, so keeping in mind the main and side objectives might be frustrating for some. Codes are not filled in for you. They must be written down whether three or six digits long, some of which will end with quite a bit of backtracking for the unaware. A good rule of thumb is to write down anything that remotely seems like a code and save it for future reference.


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Posted on: June 5, 2023

gogplaya

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游戏: 701 评论: 14

First time playing System shock 1

As I haven't played the first version of the game I will state what was the overall feeling of the game for me. For the pros: 1. Very nice graphics and if you play it with graphics in ultra it really adds to the atmosphere of the game. For me I went for medium because the game was jumping some frames in higher quality. 2. Really nice atmosphere, you really feel the isolation in space and when the next enemy will appear in the corner. What adds to the atmosphere is the lack of ammunition and and medikits. 3. There are not cutscenes like videos, like half-life, in my opinion this adds to the immersion since you aren't cut from action or graphics. 4. Really nice mechanics for a game of 1996. 5. Nice puzzles not too hard on normal difficulty. You have to keep track of the media recordings for some of them. 6. The game in my opinion is not mainly FPS but a blend of Adventure + FPS. 7. Story is decent too. A with SHODAN adding to the clastrophobic feelling every now and then by talking on com. 8 The cyberspace was a nice touch. Reminded me a bit like Descent the game. Cons: 1. I felt inventory was a bit small or the items big maybe. The Cargo lift too could hold very few stuff. This makes you very conscious of what to carry and when since from the start of the game till the end the weapons you need to use differ. 2. Cyberspace felt nice at the start but got a little tired later on when I had to pass the stage in order to progress. It wasn't a filler for stuff. 3. It has an add marker on the map. It could be useful if you added a message because after a while you forget why you placed it. Bugs: 1.The game crashed 5 times.2 Random and 3 in cyberspace of maintenance I think before exiting. The music stopped and after a minute the game crashed. I bypassed this by running for the exit the last time. 2.When hovering over a weapon to see the total ammunition the bullets are behind a ware on the right and can't be seen. 3.And please. Add a skip button on the death screen!!!!


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Posted on: August 13, 2023

schlangz

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游戏: 400 评论: 1

Think 1994, but with today's graphics

I played the original System Shock in 1994 and have finished it quite some times over the years in every difficulty level. The game set standards in so many ways and I was absolutely blown away by the 2023 remake because the devs did an AMAZING job of recreating the original game. The only thing that got quite some overhaul are the cyberspace fights, and tbh they did a great job of re-imagining that part. Everything else is basically back to 1994, the fights are tough, the puzzles not a joke and ammunition is always low. Also very refreshing that they did not add any helpers to the game (like "now go there" or "follow the arrows on the screen") so the game rewards you for paying attention and punishes you for leaving important things behind (yes, it's possible to fish the head of the lead engineer from level 3 out ot the recycling bin). I can see people struggling with this game a lot, but just pay attention to your surroundings especially the sounds. This isn't Doom so ammuniton is always a problem, but the game gives you lots of grenades to balance the fights. EMP grenades are the most underrated item in this game, and if you want to set fight difficulty to 2 or 3 you basically can't do head-to-head shootings with enemies anyway. For me, the game kicked in really hard, and it just sucked me back into my childhood in 1994. Leave a like this review after you surived the final room on the bridge on difficulty 3. I was almost tearing my eyes out because of how hard it was, but it felt so very satisfying. If you played the original, you MUST have this game. Thanks to everyone who worked on the remake and thanks to everybody who pledged support on Kickstarter.


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Posted on: December 31, 2023

Makarov92

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游戏: 732 评论: 2

Play this instead of the orginal

IMO this is a well done remake. It hits all the points of the original and smooths over its rough edges as well. For most people I recommend this over the OG one, unless you are super dedicated.


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Posted on: May 10, 2024

Sum0

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游戏: 44 评论: 2

Remake maybe a little TOO faithful

Game remakes are interesting things. A really good remake needs to recreate the way we remember a Good Old Game, not necessarily how it actually was. I think we've all experienced going back to play an old game with rose-tinted glasses, only to discover how frustrating and confusing things could be back in the good old days. The System Shock remake feels TOO authentic. Although I never played SS1 (my era was more Deus Ex/SS2) it's a good remake, no doubt. It looks fantastic, retro and cutting edge at the same time. It's exciting to play, darting to avoid laser fire, hoping a grenade hits its mark, the satisfaction of filling out another part of the map or finally unlocking that mystery door. The plot, obviously fresh and exciting in 1994, is rather beyond cliché now, but it's well-told and individual sections (like the emails and audio logs) are fun. That said ... I know purists will disagree, but I wish the developers had been a little more accommodating for the modern gamer. In theory all the information you need can be pieced together in-game, but in practice I found it nigh-on impossible to navigate and progress without a walkthrough open. Modern hand-holding like waypoints would absolutely ruin the game. But would a minimal quest log be too much? Would it be so bad if it logged important passcodes and information? (For example, at one point you unlock a vital code, but it isn't given to you directly: you have to find the place the code now appears, and write it down yourself. None of this was obvious to me.) There's quite a bit of backtracking, which would be fine except that enemies respawn while your ammunition doesn't. So you can get into a frustrating loop where you can't heal yourself because there are new enemies between you and the healing point; you can't destroy the enemies because you have no ammo; you can't go searching for ammo because you have no health. However ... once you re-tune your mind back 30 years, it really is a thrill to play.


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