Posted on: February 4, 2012

nitrogenfingers
验证所有者游戏: 330 评论: 48
Bullfrog at it's finest
I make no secret of my respect for Bullfrog. In an industry dominated with "me too" companies today it's hard not to look back at the 90's of video games, where genres were still being invented and finding footing in a brave new world. Syndicate is a game like no other to come before it, and few that have come after. Distilled, Syndicate is a game of real time tactics with some overworld management. Set in a dystopian, coprocratic world you are a marketing director for the declining Eurocorp- it is your task to manage a team of cybernetic agents as they perform missions in areas around the world, securing equipment, assassinating officials, brainwashing scientists and waging war with other corporations. All the while you must manage the members of your team, research new equipment and manage funding and taxation of your territories. It sounds complicated on paper but as with all Bullfrog games, low level management and details are ignored or missing- while this means Syndicate is not a deep or terribly hands-on experience (JA2 fans may be put off), it concentrates on the enjoyable parts of the experience. The main portion of the game is missions, and the mechanics of the combat are uncomplicated. You can control one of four, or your entire group of agents, but the are also far more autonomous than in most games. By controlling drugs in the blood stream you can increase their speed, firing accuracy and self-reliance so in a cohesive group your agents can manage themselves quite well. Your main role in combat is tactical- do you send in a team of minigun wielding supersoldiers to storm the prison complex, or do you position snipers across the street to take out guards? Do you keep your enemies at a distance with rifles, ambush them from within the back alleys or attempt to persuade them? These choices will influence the composition of your team and their equipment, as well as the enhancements you decide to install in them as the game progresses. You probably won't remember the slightly anaemic funding management, the largely absent story or the similar nature of some missions. But the fantastic atmosphere the game produces makes you feel like the director of a powerful company. The sometimes shockingly high number of civilian casualties will make you feel morally ambiguous, and the cohesive, effective game play will make you feel in control. It's so disappointing to see the 2012 "sequel" to Syndicate as a Deus Ex inspired FPS. In 2012 the license seems to be following the bandwagon, riding the IP of a company that used to ride its own bandwagons. In 1993 Syndicate was a defining game, a style of game never made before in a way that had never been tried before. Today, Syndicate is still revolutionary, and worth the time of any gamer worth his salt. I should note I played the Macintosh version- having spent time with the DOS version I wholeheartedly recommend the Macintosh in preference due to it's higher resolution graphics and better sound (the core of the game is much the same). The Mac version is however much harder to obtain.
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