Let’s not get carried away
This game brings back memories of Sega Genesis and SNES, (titles such as Tactics Ogre and Gemfire come to mind). But what does that mean for anyone but the old timers?
Graphically we’re talking about RPG maker quality, nothing to really wow you, but passable for a game like this. The concept itself is actually very nice, having the player nurture and deploy multiple squads against the AI on a series of maps. But make no mistake, tactics are superficial at best. For example, a player can execute flanking and rear attacks, but they offer no additional benefit, the odds are still calculated as a frontal assault.
Maybe this was intentional as the AI is not anything to brag about. It will look for your weakest unit and target that, regardless if it exposes itself to catastrophic counter-strikes. In all honesty, elevation and terrain are the only factors that will increase/decrease your chance of success.
The UI is…horrible, the story un-imaginative; and the lack of an editor readily apparent. Between, the typos, missing text, etc. sometimes it’s hard to figure out exactly what the game is trying to say.
Obviously the most fun aspect of the game is leveling up your characters, creating squads, and optimizing them. But even here, that horrendous UI will quickly make what should be an enjoyable task, an utter chore.
A game with some interesting ideas that were executed poorly, one where an additional two months of development, (as well as a half decent writer), would have made a world of difference, “Symphony of war” is a title with little replay value and many lost opportunities.
If you must try it, at least wait for a discount. That said, I want to see more from Dancing Dragon Games, as there is certainly talent on that team.
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