Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
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Kate Walker, a young ambitious lawyer from New York, is handed what seems to be a fairly strai...
Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Kate Walker, a young ambitious lawyer from New York, is handed what seems to be a fairly straightforward assignment. Just a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to New York. Little did she imagine, when embarking on this task, that her life would be turned upside down.
On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible individuals and locations full of extraordinary machines and an amazing atmosphere. In her attempt to track down Hans, the genius inventor - the final key to unlock the secret of Syberia - she will traverse both land and time on a journey that will throw all that she values into question, while the deal she sets out to sign turns into a life-changing experience.
When this game gets rolling, it's otherworldly believable landscapes, the imaginative characters, the automatons leave you sitting at the edge of your seat. Then a point come along and stops you, you don't know where to go, the stupid static screens take so long to traverse, stairs take and eternity to climb and you don't know why you bought the game in the first place. But when it's on a roll, its unforgettable.
This is a beautiful game with a unique and interesting story and it has well developed characters and well written dialogue. If you are a fan of adventure games then you should definitely check this one out.
Syberia is not an adventure game. It is strictly interactive fiction. There is one or two puzzles, but they are trifles, and the rest of the game is advanced by simple pixel hunts that give you a reason to talk to the NPCs.
The Good:
-The graphics are good for their time, and the environments are unique and interesting.
-The story is actually pretty interesting
-The main character, and several of the NPCs are well developed
-There are no puzzles that seem unfair or stupid
The Bad:
-The game is primarily driven through a pixel hunt mechanic
-There are no really compelling gameplay mechanics
-Story feels unfinished
The Ugly:
-There are only three cursor options, look, go, and talk
-The cursor options are chosen for you so there is no guesswork involved at all
-It's incredibly short
-There is very little to motivate you to read any of the literature
-The inventory system is an absolute joke; there is no time which you have more than four or five items in your inventory, and you cannot combine items. Every time you get an item, you have to use it almost immediately and it then disappears from your inventory.
(Most of the time, you only have two items, and you will probably know where they go without any difficulty.)
-The voice acting is terrible; every character sounds like he/she came from a different country, but none of them sound very convincing. (some people sound like fake Irish, some people sound like fake Americans)
-There is a sense that the story is unfulfilled and unfinished
Perhaps adventure games were meant to be the children of graphic novelists. The legacies of other games in the genre (such as Myst) are the sometimes mystifyingly complex puzzles that drive the gameplay. Syberia, however, is a story driven game, where the player's primary motivation is not to solve the puzzles but to see what happens to the characters after said puzzles are solved. This game wraps you up in a gripping and emotional story while showcasing some of the most beautiful scenery in any game of any genre. The player finds themselves caught between the desire to see Kate Walker successfully continue her quest and the yearning to never leave the lovely and enchanting places where Kate finds herself. At times, the dialogue can be tilted, silly or trite, and finding oneself running back and forth between two places can become a bit dull, but it never quite diminishes the magic of the game. It does not quite make my list of all-time favorites, but it barely misses the cut.