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Sudden Strike 4

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3.9/5

( 53 Reviews )

3.9

53 Reviews

English & 6 更多
Offer ends on: 25/09/2025 15:59 EEST
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Sudden Strike 4
介绍
《突袭4》将带你重返第二次世界大战的战场,领略三大参战方的战役征途。 化身盟军、德军或苏军的指挥官,统领100余种单位参战,德军亨克尔He-111轰炸机、苏军T-34坦克、英军霍克台风战斗机,以及德军臭名昭著的“虎式”重型坦克等单位都会悉数登场。   本作也为《突袭》系列注入了全新的元素,现在您可以从九位二战名将中择一指挥战斗,如乔治·巴顿,伯纳德·蒙哥马利等。合理运用每一位指挥官的特有技能,或许就能出奇制胜。     随机应变,灵活应对敌人。发掘敌军坦克的弱点,找准时机设置埋伏,派遣步兵 占领建筑物…是智取,还是发动空袭给予敌人毁...
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用户评论

3.9/5

( 53 Reviews )

3.9

53 Reviews

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产品详细信息
2017, Kite Games, ...
系统要求
Windows 7 / 8 / 10 (64-bit), AMD or Intel 3 GHz Dual-Core or 2.6 GHz Quad-Core, 6 GB RAM, AMD Radeon...
DLC
Sudden Strike 4: The Pacific War, Sudden Strike 4: Road to Dunkirk, Sudden Strike 4 - Africa: Desert...
Time to beat
36 hMain
58.5 h Main + Sides
-- Completionist
42.5 h All Styles
介绍

《突袭4》将带你重返第二次世界大战的战场,领略三大参战方的战役征途。

化身盟军、德军或苏军的指挥官,统领100余种单位参战,德军亨克尔He-111轰炸机、苏军T-34坦克、英军霍克台风战斗机,以及德军臭名昭著的“虎式”重型坦克等单位都会悉数登场。

 

本作也为《突袭》系列注入了全新的元素,现在您可以从九位二战名将中择一指挥战斗,如乔治·巴顿伯纳德·蒙哥马利等。合理运用每一位指挥官的特有技能,或许就能出奇制胜。

 

 

随机应变,灵活应对敌人。发掘敌军坦克的弱点,找准时机设置埋伏,派遣步兵 占领建筑物…是智取,还是发动空袭给予敌人毁灭性的打击 —— 如何完成任务,由你来定!

 

 

可选的“即时含暂停”模式,进一步增加游戏的策略深度。

系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
36 hMain
58.5 h Main + Sides
-- Completionist
42.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2017-08-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
6.4 GB
链接:

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Posted on: August 19, 2017

xMCxVSxARBITERx

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游戏: 196 评论: 3

SS4 or SS3, which is worse?

Big disappointment, considering how good the first two games were! I'd rather take the old graphics but a full game than what feels like a rushed, amateurishly made game with one game-mode and 5 maps. I have not yet played any of the 3 campaigns, because I got tilted by how bad it was. So that is why I give it 2 and not 1, because there are more campaign missions, at least, than the amount of games you will want to play in the, bad, laggy multiplayer. It could have been okay if they would have marketed it as a game focusing on story and campaign, but it is way too short for that. You could get SS4 for its campaign, as of now, if at a VERY discounted price, and hopefully with enough modding by the community it might turn out to become a decent game, if not everybody abandons it before...


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Posted on: July 8, 2021

Gametrog

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游戏: 123 评论: 2

Very Fun WWII Strategy Game

I was simply looking for a fun WWII strategy game similar to Close Combat. This game is a perfect fit. It's close enough in realism (things have been scaled a little) and a blast to play. Plenty of options to set it up like you want, and I love the ability to issue command while paused. For a good challenge try doing missions without reloads.


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Posted on: July 21, 2021

Ramevox

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游戏: 650 评论: 76

Too simplistic and not fun

Ridiculously short vision ranges for all units (often smaller than their attack ranges) kill the whole experience for me. The game's approach to the recon element of the tactical gameplay is really bad. Your units can't see further than 20 feet ahead. You're forced either to rush through enemy lines and count for the best, or to slowly micromanage your infantry units to steadily recon each inch of the path for your tanks and support units. The aerial recon is extremely limited and only available in certain missions, and even then your recon planes will uncover extremely small patches of fow. Single player missions are short, the enemy has barely any AI to speak of: it is unable to rotate its fortified at guns, which is best visible in the Barbarossa mission. The enemy is static, and only sometimes brings some reinforcements from outside of the map. Scripted mission objectives' enemies do not react to your actions. You may attack their HQ without the enemy's tanks that station few hundreds meters away even batting an eye. Supplies management is extremely tedious, since your support units work on semi-automatic basis, and sometimes get lost in their activities, not fixing, not resupplying, nor refueling your vehicles. Infrantry management is a micromanagement hell and its lack of overall usefulness when compared to vehicles is not worth the effort, really. When the game is already pretty straightforward and simplified, infantry should be already operated on a squad level altogether, not individual soldiers. You can't manage their equipment and their behavior other than hold fire / hit the ground anyway. I tried to like the game. It looks nice in action, and has some good sfx, but it's not worth a recommendation due to its limits and bad gameplay design decisions.


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Posted on: August 17, 2017

Leo345

游戏: 306 评论: 10

It's not RTS

Strategy, in which there is no strategy, is a casual shooter in the style of RTS. Orders are carried out with a delay, or are not carried out at all, the tasks are boring and linear, although there are sometimes complex, small maps for action, the scale of this strategy is not sufficient. The graphics are not bad, but in general it looks pathetic. Perhaps in the future developers will be able to fix something, but now my opinion is that the game is not worth its money.


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Posted on: August 12, 2017

CarbonSeed

验证所有者

游戏: 275 评论: 13

A great approach

I will start by saying that I have not played any of the previous games, in fact I know the franchise with this one. The thing is that this analysis is based exclusively on this game and I do not make any comparison with the previous games. The game consists of 3 campaigns, well I prefer to see it as a single campaign from three different points of view, because each campaign consists of only 7 missions, you can play the Allied, the Russians and the Reich. The game has online mode and the classic skirmishes (very limited, only four maps in this moment, five, if you preordered the game). The game allows you to customize the interface and every indicator you can see on the screen what I think is pretty cool. Visually the game is a delight, the visual style achieved with Unity (very in the line of Pillars of Eternity) makes the scenarios look beautiful while transmitting that sadness of the situation, and it have a certain tonality of that time, like old. The level of detail is amazing, the particles after an explosion, the bodies, the marks of wheels on the ground, the vegetation that sinks when being trampled, the lights of the vehicles at night, the rain... I really would like a higher zoom level, both, to zoom in and out, especially to zoom in. The climate is dynamic and can change during operations. In the same way a mission can begin at night and end with the dazzling sun. (I saw this in a walkthrough, I'm not go that further on the campaign of course). The sound effects are great too and you can select the language of the troops, being able to establish the native for each army And sas a "typical" soundtrack, beautiful and epic. The game only has two difficulties (easy and normal) maybe later you can unlock one more. Due to different doctrines and challenges the game presents replayability. As a curiosity, when you overcome a mission, you will unlock real recordings about that mission. Much of the game's strategy is similar to that seen in recent games such as Company of Heroes 2, there are a number of commanders (three per faction) that allows you to select different advantages over the course of operations. During the game,the good positioning of the troops, look for cover, and wait for the exact moment to attack are necesary. Prepare ambushes is is vital, and the possibility of hiding your troops in the woods is simply awesome. The different units have some abilities, like granades, open the hatch for greater vision in the tanks, build bridges... The game is more slow than CoH2 for example, where in the end everything becomes chaotic and too fast (although not a bad thing). Here you must meditate well every time, and for this, there is the tactical pause (optional), for those who want that everything be precise and exact. I recommend the game, the best RTS of World War II since CoH2, but it stays a little far.


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