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Stygian: Reign of the Old Ones

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3.6/5

( 87 Reviews )

3.6

87 Reviews

中文(简体), English & 5 更多
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Stygian: Reign of the Old Ones
介绍
在《冥河:旧日支配者之治》中,玩家将踏上从末日阿卡姆闯入深渊的旅程。基于上一世纪20年代的人物原型来创建你的角色,在破碎和神秘的世界里开辟出一条新道路。 你与未知力量的殊死搏斗将持续到最后一刻。肉搏战将充满挑战,魔法的施放将产生可怕的后果,未知的憎恶将让你的神志紧张到崩溃边缘。有时候最好的解决方案就是远远躲开潜伏在入口上方的怪物。 特色: 呈现洛夫克拉夫特宇宙恐怖与恐惧主题的手绘2D世界。 受洛夫克拉夫特标志性原创作品启发的敌人、环境和剧情。加入你最喜欢的故事征程,根据你自己的决定和角色扮演风格,推动剧情的发展。 从8位主人公原型中选择角色,每一位都有自己的背景故事和专...
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3.6/5

( 87 Reviews )

3.6

87 Reviews

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产品详细信息
2019, Cultic Games, ...
系统要求
Windows 7 - 64bit, Intel i3, 2 GB RAM, Nvidia 450 GTS / Radeon HD 5750 or better, Version 10, 5 GB a...
Time to beat
13.5 hMain
18 h Main + Sides
23 h Completionist
16.5 h All Styles
介绍
在《冥河:旧日支配者之治》中,玩家将踏上从末日阿卡姆闯入深渊的旅程。基于上一世纪20年代的人物原型来创建你的角色,在破碎和神秘的世界里开辟出一条新道路。

你与未知力量的殊死搏斗将持续到最后一刻。肉搏战将充满挑战,魔法的施放将产生可怕的后果,未知的憎恶将让你的神志紧张到崩溃边缘。有时候最好的解决方案就是远远躲开潜伏在入口上方的怪物。


特色:

  • 呈现洛夫克拉夫特宇宙恐怖与恐惧主题的手绘2D世界。
  • 受洛夫克拉夫特标志性原创作品启发的敌人、环境和剧情。加入你最喜欢的故事征程,根据你自己的决定和角色扮演风格,推动剧情的发展。
  • 从8位主人公原型中选择角色,每一位都有自己的背景故事和专长。
  • 一群奇怪的伙伴将陪你共闯这段多灾的旅程:与世隔绝的“局外人”,在一战中阵亡又被赫伯特·韦斯特复活的士兵,一只来自乌撒的自恋灵猫。将这些和其他古怪的生物招入你的小队。
  • 你角色的神志和精神状态将影响对话选项。精神疾病既会带来优势,也会成为阻碍。有时候在一个已经陷入疯狂的世界里变得疯狂是值得的!
  • 《冥河》的信仰系统决定你的角色们如何应对新阿卡姆的扭曲现实,同时也决定他们神志恢复的速度。信仰系统还提供对话选项,拓宽角色扮演的可能性。
  • 一种全新的法术系统,有时代价会比回报高。成为神秘学大师可不是动动指尖就能发射五颜六色的导弹那么简单。《冥河》的黑魔法威力巨大,但是也会消耗你的心神,你的生命,甚至有可能更多。
  • 2D画面策略性回合制战斗,与经典的《魔法门之英雄无敌系列》类似。
  • 在《冥河》中的挣扎不会拯救世界,因为战争已经输了。在末世中追求自己的目标:救赎、复仇或是更黑暗的东西。

© 2018 Fulqrum Publishing Ltd. Developed by Cultic Games. All rights reserved.

所有成就
包含内容
Artbook (ES) Artbook (ZHS) Artbook (RU) Artbook (FR) Artbook (EN) Artbook (DE)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
13.5 hMain
18 h Main + Sides
23 h Completionist
16.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2019-09-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.9 GB
链接:

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最有用的评论

Posted on: September 28, 2019

lunias

验证所有者

游戏: 209 评论: 2

Brilliant Weirdness

(This review will contain no spoilers of any kind. I did not play the demo). Any CRPG that hopes to take a stab at greatness needs to makes its mark in the first few minutes. The player must be thrust into a world that already breathes, and is just waiting to be discovered. Such is the case with the great city of Sigil in PS:T, and in the wilderness of Arcanum. And such is the case with Stygian. The art is beautiful and the writing is nuanced. The game has the hallmarks of any old school RPG: a deep character creation system that steers C&C, mouseover descriptions of the environment, and a thoughtful inventory system. It also has echoes of the point-and-click adventure genre in the attention to detail given to each area. The writing in Stygian is not try-hard. It doesn't set out to be purposefully "dark," and like Fallout 1 and 2, it is not afraid to be funny. The characters you meet are just the right amount of eccentric. Stygian shines because of what it *doesn't* tell you. There are wonderful moments of, "How the hell do I do this?" Whether it is how you manipulate the interface, or explore the game world, it's nice to be left in the dark sometimes. Mileage may vary in how much you enjoy this. Stygian is extremely polished for a crowd-funded game. The menus are gorgeous. Aside from a few very minor hitches and v-sync issues (my machine is old)), and one or two minor pathing issues, it runs and behaves great. Combat is a hybrid of encounter-based and classic AP turn based. It offers some very cool visuals, and unique character resource pools also affect the gameplay. For the diehard Lovecraft fan, it will come as no surprise that this game is a veritable candy store. Even early in the game you'll start to catch a vast array of what I hesitate to even call easter eggs. If you are a classic CRPG fan, a Lovecraft fan, or just a fan of storytelling and world building, find your way into Stygian.


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Posted on: September 29, 2019

nimbo77

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游戏: 186 评论: 1

A love/hate relationship

This game has a lot going for it: - Premise - Setting - Story! - Art style - Atmosphere - The sheer insanity (in a good way) Unfortunately, the experience is marred by several combat breaking bugs which render the game unresponsive. Combat therefore becomes a chore, as you are constantly forced to restart scenarios or even load a savegame to be able to get through them. This is exasperated by the fact that there is no way to manually save (only way is to "save and exit", which means you have to reload whenever you want to save). A lot of users have reported completing the game without encountering significant bugs, so you might get lucky, but I am in no way alone in experiencing these issues. It's clear that sufficient testing and QA was not undertaken, resulting in the game feeling like a beta or even late alpha experience at times. The other major problem with the game is its abrupt ending. The game ends in the middle of a questline, which leaves you feeling cheated. I am quite certain this could have been handled better. It's a shame the game has these issues, as it's clearly a labour of love, and you can truly sense the passion that has been put into it. The world, story and characterisations were enough to keep me hooked, and to persevere even through the arduous difficulties posed by the combat related bugs. In short, the narrative is the real star here; it's a hell of a ride. I would suggest waiting for a patch release before indulging; it will make your experience that much better. As it stands, I can't with good conscience give it more than 3 stars. The bugs are just too severe and frankly, unacceptable. If they sort out the bugs, it's a definite 4. And if the ending had been handled in a more satisfying manner, I might even have hazarded a 5. There's a big difference between a cliffhanger and taking away your popcorn when you're only half done.


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Posted on: September 30, 2019

Dice5

游戏: 331 评论: 20

No.

Positives: - Great art style - Dense atmosphere - Nice soundtrack and sfx - Suspensful - Numerous "deep-dive" Lovecraft references - Decent writing (albeit there are numerous spelling mistakes. Grammar mistakes are rare. - Interesting, fleshed out companions - Fun, lore-friendly itemization - Multiple approaches to quest solutions. - Mechanically encouraged roleplay (ie. filling sanity by roleplaying your belief system) - Viability of different character builds/RP opportunities Negatives: - Numerous - some times game-breaking - bugs - Loading-screen simulator. - The game's UI is frequently unresponsive. - Gated content. The game feels on-the-rails, with areas, NPCs, and quests only becoming available in very specific orders, connected to completion of other quests. I imagine this will greatly reduce the replayablity factor in the game, and this couples with... - ...the game having very few outcomes for your choices. Sure there are multiple ways to handle a given scenario, but the outcomes are rarely different. If this is not "illusion of choice" then I don't know what is. - Lack of dedicated save/load option. What's the point? The game already eliminates the only reason why this should ever be implemented in an RPG (to block save-scumming) by allowing for multiple auto-saves. - Game mechanics are obscured to a fault. - You cannot utilize your companions' skills outside of combat. Eg. you cannot get the Outsider to craft you drugs using his Medicine skill. This makes putting points in that skill nearly useless for said character (it's his tagged skill, no less). - Game is Lovecraftian in appearance but not in 'spirit'. The "Cthulhu Elements" are so heavy-handed and gaudy that it completely throws out all of Lovecraft's subtlety and allegorical writing out the window. - Slog-fest Turn-based combat. It's your run-of-the-mill indie-quality rendition of the system, and it sucks like every other one.


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Posted on: September 29, 2019

Ssynesh

验证所有者

游戏: 110 评论: 7

Needed more time in the hoven

I honestly can't recommand this. Even though I'm a fan of Lovecraft's work and I do believe this is one of the best attempts to recreat the horrors of the mythos, the visuals in the game achieve the desired effect and recreate the atmospheres perfectly, despite being only a 2D game. I have to give special mention to the sound designers. Even though those tended to glitch in my game, causing an unending sound of high volume howling winds that required a restart to fix. And here comes one of the reasons for my low score, the bugs, I never found anything gamebraking, but I found a good amount of UI glitches and sound problems, such as the game not registering the use of the keyboard to open the menues. Then there's the general game design, even though the game makes use of statistics, weather it's during combat or exploration, you are never told weather your states will effect your actions, such as your chance to hit or if that locked box requires a skill check plus an item to open. You are always left to ponder weather some interactions are not working because of a decision from the developers or you're just not good enough. This goes even into the actual game animations, spells in particular and some enemies have long winded animations that drag on longer then one would like. Finaly there's the matter of the ending, I am aware the devs said in a dev blog that the game would end in a cliffhanger, but usualy one expects the story to reach a conclusion, in this game the journey just stops. The goal and the main mysteries set up from the very beginning of the game are not addressed. Sadly, this last part puts the cherry on top of it all, the game can become really grueling at times and without a satisfing conclusion one is left only with disappointment. The technical and design decisions don't help. I strongly suggest people to wait a few months before buying so they can fix the glitches and bugs or maybe when they finish the story.


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Posted on: September 28, 2019

LtLoosecannon

游戏: 1373 评论: 20

Rough diamond

Great game with serious flaws. Could be AAA, but there is a lot of bugs, unoptimized moments, awful save system (developers could definitely avoid this, but they didn't on purpose as I could imagine), long animations and AWFUL ENDING - it seems that big part of game was left inside narrator's mind. But I can still recommend this - it's the greatest attempt to recreate rich Lovecraftian (or typical Barker's) world with strong narrative and interesting Fallout-style RPG base. Cannot say anything about replayability - it's really not so different, it's roughly 12-15 hours of gameplay for one run, so here is you to decide. Got this game on another platform, already finished it with one archetype, tried to play with another character and got a nasty bug, which prevented me from using one of main narrative occultist spells - so dropped it on second run.


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