Turn based tactics in a 2d plane with gunslinger combat that does not rely on a % chance to hit but how good you are at aiming.
The game is kind of fun at first, but soon enough they start throwing enemies that double your characters in health points so is a huge drain in time and resources trying to kill just one enemy , and since your aim sways you'll find yourself often missing enemies by an inch, it doesn't help that every action is a commitment, you cannot cancel moves and if you want to restart a mission you'll have to pay for it as if it was a failed mission, all in all, it has interesting ideas, but for me it became an exercise in frustration.
Not really sure I'd recommend it, maybe if you are familiar with oother games that has the same mechanics, it is the first time for me and I'm not really impressed.