I really love this games, I do and when it comes to the story and plot - this game rocks!
It has it's down sides, I'll be honest, and I wish it was a bit harder, but with all that - this game is awsome!
Maybe the best point-and-click story-type game I played.
The shaders. Incredibly well done light physics. I don't know what kind of voodoo black magic the developers used to create such beautiful lighting without utilising RTX cards yet not overloading the CPU/GPU with software ray tracing, but the result is one of the most beautiful worlds I have seen.
If this game was an RPG character, they put most points to the shaders, some to the environment and none to the characters. The low polygon characters seem to be part of the idea of this game, however.
The story is pretty good; a study in "what it is to be human". Not in Detroit: Become Human way, as this is a straight forward, linear point and click game. It tells a nice little story about fragility of our minds. Not the most profound and life altering experience, but still worth playing. And I think the low polygon characters are designed to look like porcelain dolls to reflect the easily shattered minds of humans. How the characters look tie in nicely to the story.
But again, the light. It's just incredible. I have 11 hours on record (Different platform. I got it from Humble Bundle.) and I would venture 5 hours of it is gameplay and 6 hours is me just running around and looking at reflections.
It all began the year Richard, I mean Adam met Tracy - or Amy - depending on how you look at it. Life can be so subjective. Almost like feelings - which I am sure are familiar with. Love, memory, children, responsibility, traffic jams, free will and digitization of human psyche - as well as rhododendrons - sure hold their share of mysteries. More about them later - or not - depends how much time we will have.
Anyway... where were we... yes, journalism. Would you rather write the truth and be honest, or lie all the time? Nonono, don't answer, that would be too mundane. Only think about the answer, and remember it for later, we will get to it. I think. Then there is of course Lydia, a tragic proof of the bizzare shapes difficult life can twist a suffering human soul into. Walter knew too well, and it did cost him. As did Steve.
However, that's not important. The important thing is that we now have to finish the game in one week, one week, that's seven days, or 168 hours. Therefore, no more time for lengthy exposes or pondering - we cut Thomas, Levi and Rajakrishna straight out, as well as the car chase on Banghok. The revolution is suddenly here. They insist, but you refuse. A drone, a muffled talk, manipulation with the data, short chase and the robot uprising. Everything suddenly burns. You try, but fail. Life may seem futile, but you have changed - the journey has changed you.
Okay we really did not have any money mor time left for a proper ending. Sorry.