I played the game after Cayne. There is heavy atmosphere (strange for an adventure game!) and there are times when death is possible, so think carefully and act accordingly.
Really interesting story as it progresses, while you try to find out how to escape the place and you read texts in PDAs, which both describe the past, and have important information to help you proceed further. Though the story is great, unfortunately it isn’t an actual sequel of Cayne, as it takes place many years afterwards. I would like to know what happened to Hadley.
I had read about excessive texts in the game. There are many PDAs scattered for you to read but: A) they aren’t placed so densely (only 1-3 in an area), and B) each PDA doesn’t contain that much text. So, in total, you aren’t “drowned” in text, as is the case in some certain isometric RPG games that suffocate you with endless useless descriptions. Personally, I considered the texts to be interesting and I wanted to learn the staff’s little stories before all of this happened.
Some complex riddles. Apart from placing items where you have to, you will also need to combine items in your inventory and also press the right buttons in terminals. Again (as in Cayne) no button to show hotspots, but there aren’t that many interactable items on each screen. There are a few cases of pixel-hunting though, and I had checked a walkthrough a few times due to this matter.
In the game there are several moments where the heart beats a little faster. I give extra congratulations to the devs for the surgery sequence. Very intense moment. I had stopped playing for the day after that scene and continued on the next day… BUT NOT congratulations about another scene near the end… I was shocked and felt very sad.
Odd thing: No options in the main menu! Sound, Graphics, etc., nothing!
I’m certainly looking forward to the next in the series (Bone Totem).