Plunge into the depths of STASIS: BONE TOTEM, the latest installment in the STASIS anthology.
A new story, new characters, and a new underwater environment to explore.
Follow Mac and Charlie, a husband and wife duo, who make their living scouring the ocean for salvage. But, when they s...
Plunge into the depths of STASIS: BONE TOTEM, the latest installment in the STASIS anthology.
A new story, new characters, and a new underwater environment to explore.
Follow Mac and Charlie, a husband and wife duo, who make their living scouring the ocean for salvage. But, when they stumble upon an abandoned oil rig in the Pacific Ocean, they uncover a horrific secret that Cayne Corporation will do anything to keep hidden.
As you embark on your adventure playing Mac, Charlie, and their trusty Super-Toy, Moses, you'll encounter an immersive narrative filled with spine-tingling horror and unexpected twists. Combining the thrilling storytelling of STASIS and a tense underwater setting, STASIS: BONE TOTEM offers a personal story that will test the limits of family resilience.
Navigate through a massive underwater base, complete intricate puzzles, and solve an ancient secret concealed at the bottom of the ocean. BONE TOTEM features the same isometric, point-and-click gameplay that made STASIS a classic fan favorite, but with a new cast and a unique setting that will leave you gasping for breath.
With stunning visuals, a music score by Mark Morgan, a screenplay written by a Hollywood ace, voice acting by veteran actors, and a gripping storyline that will keep you on the edge of your seat - STASIS: BONE TOTEM is a must-play game for horror and sci-fi adventure fans.
So what are you waiting for? Dive into the unknown and uncover the BONE TOTEM beneath the waves.
While some of the story can be a bit on the nose with its themes, it is by far one of the most well implemented point and click adventures I've ever played. The pacing is excellent and while I can point to many of the things this story pulls from, it is so well put together it stands strong on its own. I feel the last few minutes of the game are a little weak but that hardly detracts compared to the whole experience.
It has been long since a game has captivated me as much as this one has. whatever you guys at The Brotherhood are paying your writers... it aint enough.
Moses Melted my heart
Literally only nitpick i could find about this game, is that it looks so fantastic that i wish it wasnt isometric and it had more camera angles like older point and click adventure games so i could see more of the enviroments.
I'm going to avoid wanting to discuss this games plot beyond a strong hook of a start that kept me fixated on learning what occured, no matter how horrific. Stunning model work on the characters in cutscene but Cayne's Reign. I congratulate you Brotherhood for getting a surprising amount of physical discomfort out of me via visual. Weirdly optimistic at tines too despite the flesh fueled corporate horror factory you find yourself in.
For some reason, when I told my wife that I was busy playing "Bone Totem", her face broke into a smirk. I can't think why. My humiliation is compounded by the fact that after 16 hours enjoying this wonderful puzzle game, and muddling through all sorts of bones and totems, I'm not exactly sure to which bone or totem the titular "Bone Totem" refers.
In any case, "Stasis: Bone Totem" is wonderfully atmospheric puzzle adventure game. You control three characters, swapping between them to solve macabre puzzles. The characters are brought to life by eerily realistic portraits and passionate voice acting. You'll take them through a series of grotesque adventures on an abandoned rig as they come to terms with grief and, well, capitalism.
While some of the environments are macabre, I can't say the game scared me at all. The nods to the horror movie classics are many, but danger is clearly telegraphed, and there's no real sense of vulnerability here.
The writing is also often lacking. On the second screen of the game, ordinary sea water is described as "void-black broth slapping ... as if distressed." It doesn't get better, and the plot somewhat heavy-handed at times. Fortunately, you can skip past the irrelevant text and focus on the more interesting puzzles thanks to the game's excellent ping system, which always gives you the thread to find the next clue in your environment.
And the puzzles are satisfying. They hit a just-right sweet spot of difficulty and intrigue without leaps of logic.
So, minor gripes aside, I thoroughly enjoyed Stasis: Bone Totem. You'll want to find out what happens to the end. It's a game that's been made with a great deal of care, and I recommend it to non-squeamish people looking for a good puzzle game.
+ Gorgeous, grim environments
+ Great mix of puzzles and progression
+ Voice acting brings the characters to life
+ Decent length
+ Just good in a way games often aren't anymore
- Questionable writing
- Some puzzles too easy
I played the origin Stasis shortly before buying this title. I generally like both titles a lot. Still they differ a bit in style. The horror aspect is lost a bit in Bone Totem due to a three character setup and also a bit due to the interface.
In the original Stasis there was no hotspot highlighting at all. Deliberately as the devs said back then to create better immersion. This was sometimes annoying since one can miss interactive hotspots that you need to hunt for to progress in the game.
Here in Bone Totem the hotspot highlighting system is finally there, also logically kind of well integrated as a "ping" into the game world that highlights interactive and non-interactive hotspots not only on the currently visible screen but also beyond the corners of the current view. This is actually quite distracting the gameplay and immersion. You no longer have to pixel hunt but I find the approach a bit too distracting.
The game turned out surprisingly big for me and I had a long and fun time playing it. Even if it is not feeling as lonesome and frightening as the former Stasis title the story stays interesting and I had fun pushing forward. The characters are really memorable. Even if some aspects of the story are a bit too far fetched or unlogical the overall game adds up and makes you think. It even mirrors some or our real life present, where our society and humanity is or might be going to.