Plunge into the depths of STASIS: BONE TOTEM, the latest installment in the STASIS anthology.
A new story, new characters, and a new underwater environment to explore.
Follow Mac and Charlie, a husband and wife duo, who make their living scouring the ocean for salvage. But, when they s...
Plunge into the depths of STASIS: BONE TOTEM, the latest installment in the STASIS anthology.
A new story, new characters, and a new underwater environment to explore.
Follow Mac and Charlie, a husband and wife duo, who make their living scouring the ocean for salvage. But, when they stumble upon an abandoned oil rig in the Pacific Ocean, they uncover a horrific secret that Cayne Corporation will do anything to keep hidden.
As you embark on your adventure playing Mac, Charlie, and their trusty Super-Toy, Moses, you'll encounter an immersive narrative filled with spine-tingling horror and unexpected twists. Combining the thrilling storytelling of STASIS and a tense underwater setting, STASIS: BONE TOTEM offers a personal story that will test the limits of family resilience.
Navigate through a massive underwater base, complete intricate puzzles, and solve an ancient secret concealed at the bottom of the ocean. BONE TOTEM features the same isometric, point-and-click gameplay that made STASIS a classic fan favorite, but with a new cast and a unique setting that will leave you gasping for breath.
With stunning visuals, a music score by Mark Morgan, a screenplay written by a Hollywood ace, voice acting by veteran actors, and a gripping storyline that will keep you on the edge of your seat - STASIS: BONE TOTEM is a must-play game for horror and sci-fi adventure fans.
So what are you waiting for? Dive into the unknown and uncover the BONE TOTEM beneath the waves.
I probably prefer the original game for its aesthetic which i found more scary but its hard to argue that this one does anything worse. The characters and writing are leagues above the original and the visuals outside of cutscenes are inspiring. The pacing starts very slowly but gets very good later. My only major gripe with the game was that some of the puzzles were unclear in the presentation so even though I already knew the right solution I had to keep trying. (the bomb disengage was one where I understood the solution immidiately but couldnt tell that I had to leave clear spaces, might just be a me problem though)
A great game, a worthy successor to "Stasis" and "Cayne". A fantastic story, a mix of dark adventure, biotechnological horror and family drama. You will find echoes of at least a few familiar film classics here. A logical and complex plot, interesting riddles with varied difficulty (I used tutorials at least a few times). Characters you can get close. I highly recommend it!!!
excellent game, as close to perfect as you could hope for from such a small team.
A true iteration of the classic genre, maintaining its mouse-only simplicity while adding enough art-direction to feel modern. The cutscenes are clearly done on a budget, but are very well executed and add dimensionality to the story. The pre-rendered backgrounds are masterfully done and I wish more games were still made with this level of love and care. Looking at earlier game footage, I appreciate that they went through the effort of imprioving a lot of the graphical assets after release.
The story took a while to catch my interest, and it while the writing and characterisation could have been a little more interesting (the husband/wife relationship is a little flat and uninteresting), I was invested by the end. It's an accessible story. They did a great job with Moses' character.
The audio is good and compliments the environments well. I just wish they had someone do some more foley/sound work, as there are several cutscenes that have silence when something VERY LOUD is happening in the scene, and quite a few of the little environmental descriptors that mention big environmental sounds that aren't present. IMO this is something that could be realistically improved without a lot of expense.
Gameplay is enjoyable, puzzles are mostly great and the difficulty is about right. I would have loved to have some more branching choices in the game, even if it's something like one or two alternate endings, lore dumps behind missable item interactions etc.
These are really minor criticisms of a brilliant game, and the overall formula is GREAT and doesn't need to be changed!
It is perhaps not the most "gamy" game around, but the atmosphere and world building is awesome, very unique! So, I like it very much and will try the first Stasis game afterwards:)