-- UPDATED REVIEW ( 4 Stars ) -- (October 22, 2025)
I had to add a Star to this game.
Over the years there were many improvements that are invalidating some of my previous critics.
- The AI is way better than before, still not perfect, but it's possibile now to give orders to troopers and expect that them will do the job without constant babysitting
- There is more freedom in missions, the old ones were a little revisioned, and the newer ones are and will be designed to give more possible strategies
- Many contents were added, from unit types to maps and new interesting types of gameplay
- Also, better of all, a MAP EDITOR, this alone was able to elevate the game by the power of all the contents you can find around (or do by yourself), and this opens up also the possibility to play using the arachnids !! (Steam WorkShop maps works even on this version, but must be copied by hand)
The devs are actively adding new things and listening to critics, so they are actually reaching the potential I was speaking of in the old review.
I hope one day to add the last Star to this review !! ;-)
-- OLD REVIEW -- (October 31, 2022)
( "Not enough effort" - 3 Stars )
This game seems not complete, AI is not good and campaign seems just a long tutorial, where you have to do "exactly" what the game tells you, giving almost no freedom on how to beat the levels...
The comparison with the FREE game "Starship Troopers: Terran Ascendancy" are needed:
- Attack-Move on STTA = Troopers automatically shoot and take distance from enemies
- Attack-Move on STTC = Troopers randomly shoots (or not) and just run INSIDE the group of enemies, if they don't stopped moving before, without reason
- Missions on STTA = Survived units are kept for the entire campaign, they level up until they can obtain useful skills and gears (like exosuits), you can't have them replaced on the field, so they are really precious. A mission starts with a landing and ends with a landing.
- Missions on STTC = Every mission is stand-alone, you can have a finite number of units, but can replace them an infinite number of times. Units can obtain a skill that is almost not useful at all, because must be manually launched and it's difficult to select the units singularly, also most of the time, units just die before you even find the time to upgrade them.
- Bug Holes on STTA = Shoot everything at them to destroy. Enemies run to them to call for reinforcements. If you kill the "guards" first, you can close a hole without a fight.
- Bug Holes on STTC = Only some can be shooted down. The Hive instead must be closed thanks only to specific classes of troopers, and only when all the alternate exit holes have stopped sending bugs at you... if you don't have the right class to enter the Hive (if they killed it) most probably all your other troopers will die fast too, and you'll have to try again after waiting the recall of a new group of units.
STTC could really have been an improvement over STTA, but right now is absolutely not like this, is an inferior game, and overpriced too.
I really hope they are still working on this anyway, because it has potential.