Posted on: August 3, 2016

StahnAileron
验证所有者游戏: 评论: 1
Post-release Review (as of v1.0.3
TL;DR - Quick, early fun, but lacking in quality of life and long-term content. I bought this shortly after it arrived on GOG.com. I wanted a follow up to Terraria, of which I played since v1.0.6.1. Starbound, in it current state as of this writing, it a odd mix of Terraria and I would say Kerbal Space Program. It's resemblance to Terraria is a given, but I mention KSP for a reason: KSP was an un-optimized mess on full release with a relative lack of in-game content. (KSP relies quite a bit on the modding community.) Right now, Starbound reminds of Terraria back in Terraria's early days. There's a lack of long-term content. (Beyond the creativity/construction mechanic. Terraria's had a 5 year head-start on fixing that though.) Unfortunately, Starbound has a few of KSP's more glaring faults. I understand that SB is more complex than Terraria (and more ambition), but it's a mess in terms of performance on an i7-4771 with 16GB RAM and a AMD 7970 GPU. Gameplay mechanics barely interact with one another in meaningful ways. Not much depth to them either. (Though not as bad as KSP very much so after-thought token gameplay mechanics.) Progress is relatively linear and straight forward due partially (mostly?) to the lack of depth. Equipment is mostly randomly generated but not very exciting in most cases. (The unique items aren't bad though.) The weapon types are fairly well differentiated in behavior though. The UI, however, takes the cake in terms of sheer annoyance. Given the type of game this is, much of the interaction with the UI is more tedious than it should (especially given the level of polish that Terraria has shown to be available in this type of sandbox game.) All UI windows open up in the middle of the screen where the player character typically is. You can move them, but they reset on close. Hard to interact with the world when your inventory window is backing you. At this point, I can't recommend this. It has promise, so wait and see is all I can say.
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