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It is a time of relative peace in the galaxy. Eight years have passed since the Empire's defeat at the Battle of Endor, but the New Republic still struggles to restore order and vanquish its enemies.
Several years after Kyle Katarn avenged his father's...
It is a time of relative peace in the galaxy. Eight years have passed since the Empire's defeat at the Battle of Endor, but the New Republic still struggles to restore order and vanquish its enemies.
Several years after Kyle Katarn avenged his father's death by defeating the Dark Jedi Jarec, he has chosen to cut his links with the Force™ after nearly succumbing to the Dark Side. In fear of giving in to the temptation, Kyle has set aside his lightsaber™, vowing never to use it again, and pursues a new life as a mercenary for the New Republic. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. Players assume the role of Kyle as they employ a unique mix of weapons, Force™ powers and your lightsaber™ in both single- and multiplayer modes of first-person action.
Includes legendary Star Wars™ characters such as Lando Calrissian and Luke Skywalker
24 single player missions
Over 8 force abilities including jedi mind trick, force lightning, and force grip.
This game is barely fun att all. Much too difficult on normal and as far as i can see (level 2) still no story. Just hunreds of hundreds of Stormtroopers.
And most of the time I'm looking for the way to proceed.
Many reviews of this game are unfairly made. It came out during a time when Multiplayer a main selling point for games. It's unfair to rate the multiplayer, especially a nostalgic memory of it, without the same experience available today. New players cannot expect to play the same game that was released.
Reviewing only the single player, this is one of the worst quality games every commercially produced. The gameplay and level design is abominable compared to Dark Forces 1 & 2 and Jedi Academy.
All first person shooter features of the game are glitchy, unfinished, or unwieldy. Dark Forces II, for example, tried to recreate gun combat from the prequel. Jedi Knight II abandons the previous gameplay and replaces it with one that is extremely glitchy and unreliable. Basic features like movement and combat are "unwieldy" if being nice. In fact, it is difficult to describe the gun combat without resorting to insults. They did not properly test the game before release, and only nostalgia hides that fact from veteran players.
The level design is good in parts but most of the single player level design is terrible. Players are presented with puzzles that have no instruction and wrong moves result in death. Inconsistent themes make hazards appear safe. There's no feedback for failure or success. The player simply has to stumble upon solutions and then stumble upon the exit that the solution opened. Proper solutions often trigger movement glitches which kill the player and make the solution seem incorrect. Many puzzles seem to have two solutions but the secondary solution will result in eventual death, causing unrecoverable save positions.
Exploration is an important part of every other title in this series. It is routinely punished with death in Jedi Knight 2. Exploration was simply removed from this game. Do not explore.
In closing, this game could never stand on its own. It's very sad to see the franchise being used as a fake symbol of quality for this unfinished game.
I'm not sure where the fun lightsaber combat game is. Apparently its's hidden behind an incredibly mediocre FPS game with bad aiming like the hero Kyle is a cross eyed drunk with bad vision who lost his glasses. That with the very odd enemy behavior to run right towards you, because it knows you can't hit him with anyu vague accuracy at all makes playing this incredibly frustrating. This has aged very poorly, and like 90% of the GoG catalogue, is a mess top to bottom.
That's it, I've absolutely had it with this pile of crap. This is late 90s/early 2000s game design at its absolute worst.
I picked this up at the 4th of May sale, since it looked fun, after I'd checked how long it usually took people to finish it - "oh cool, 12-15 hours, perfect for a fun FPS experience set in the SW universe". Jesus, was I wrong.
Now, first off, this is an FPS platformer, more or less, considering a very sizeable portion of the game depends on it. You'll slide off edges into the abyss easily, considering Kyle moves somewhat erratically, and the fact that the jumps you'll have to make are usually very tight will lead you to insane amounts of frustration. You know how it goes - miss a jump, oh well, quickload - miss two dozen more jumps, smash the keyboard, make the jump after a dozen more tries.
Lightsaber combat is absolutely terrible. Even when using the light, fast style, it feels slow and tedious and I got zero satisfaction out of it, feels like you're slicing air all of the time - compared to SW: KotOR 1 and 2 which are RTWP RPGs, for god's sake, and managed to make the combat more satisfying. You'll encounter dark jedi throughout the story and, naturally, you'll want to duel them with a lightsaber - except for some reason, it happened on quite a lot of occasions that they managed to down my shield and a large portion of my health with a single blow (playing on normal). I don't know if this is a bug or what, but that's just absolutely ridiculous. As for firearms, I didn't bother with them much, save for tougher enemies where I'd opt for the chunkier weapons - which are the only ones that feel good, others have crap projectile velocity. Oh, and you can't move with a zoomed in sniper rifle. :)
The overall map design is just plain idiotic, I mean, look at this screenshot - https://prnt.sc/sid9kx. Enemy and trap placement is absolutely ridiculous and is the main reason I'm quitting the game after the Galak fight, which was the final straw.