Includes Tom Clancy's Splinter Cell®: Mission Pack with three additional missions: the original Kola Cell mission, Vselka Infiltration, and Vselka Submarine.
The player takes on the role of Sam Fisher, an operative for the National Security Agency's sub agency, the Third Echelon. The Third Echelon...
Includes Tom Clancy's Splinter Cell®: Mission Pack with three additional missions: the original Kola Cell mission, Vselka Infiltration, and Vselka Submarine.
The player takes on the role of Sam Fisher, an operative for the National Security Agency's sub agency, the Third Echelon. The Third Echelon consists of many Splinter Cells. It has the support and resources of the major U.S. intelligence agencies, but will never be recognised by the U.S. government. If any cell of Third Echelon is captured or compromised the government will disavow any knowledge of its existence and the remaining members will vanish.
Fisher is inducted into the Third Echelon with an important first mission. Two CIA agents have disappeared in T'Bilisi, Georgia after investigating communications blackouts in the area. Fisher will uncover more than a couple of corpses when he infiltrates the Georgian government and unveils a threat that will have devastating consequences for the American people.
Splinter Cell is a stealth-oriented action game set in a Tom Clancy-inspired landscape. All kinds of cool high-tech gadgets are at your disposal to help you neutralise terrorist threats. Night vision, thermal vision, EM sensors, sticky cams, and other whiz-bang tech toys help you spot the bad guys, and your broad array of weapons--lethal and not--include suppressed pistols and assault rifles, sticky shock bombs, Ring-Airfoil Projectiles, and the most lethal weapon of all: Sam Fisher himself. Climb, mantle, and sneak your way through a game that won E3 2002’s “Best Action/Adventure Game” award as well as the Game Developer’s Choice Award for Excellent in Writing. With a tightly-written plot, unbeatable mechanics, and an iconic character, it’s no wonder this is the start of a long--and excellent--series.
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This game will work on current and future most popular Windows PC configurations. DRM-free.
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What improvements we made to this game:
1.3 GOG v2 (28 October 2025)
Added full support for modern resolutions and aspect ratios, including 16:9, 16:10, and 21:9.
Introduced additional visual enhancements like antialiasing and texture filtering through the GOG DxWrapper.
Unlocked more configuration options via the GOG Configuration Tool, including high resolutions, texture quality, detail levels, gamma, brightness, sound settings, and controller mapping.
Capped the maximum refresh rate at 60 Hz to prevent issues with in-game physics.
Optimized default graphics, audio, and gameplay settings for the best experience out of the box.
It's no coincidence that Splinter Cell 3 - Chaos Theory is considered the best of entry in the franchise: you had more tools to play around with and more ways to tackle every level and situation.
Splinter Cell 1 is, sadly, not that type of game: yes, each and every single level is as vast and engaging as stealth will ever get, but there's also only one way to solve every problem. You'll beat it once, maybe go for a perfect ghost run but you'll most likely never touch it again.
The elements in this that most respect Tom Clancy (RIP) are simultaneously a positive and a negative; the former because of how authentic this is and the coolness factor, the latter because of how restrictive it is. A lot of this you are patiently sneaking, not shooting. And both of them just are not quite as engaging as its immediate competition. These are greatly improved in the sequels. However, using gadgets is addictive. The light and sound-based stealth is not quite what it is in the Thief trilogy; it's especially frustrating that this is extremely linear, unlike The Metal Age. Proceeding in this too often means "figuring out what they intended for you to do". Not only that, no, you spend much too long *just finding out where you're supposed to go*.
The graphics are great albeit not quite as good as the Prince of Persia games that came out starting just one year after this one was released, and are also Ubisoft products. Movement is awkward, particularly jumping. As far as I can tell it's because they wanted to tailor it to implement the split leg suspension, which along with the signature goggles are the biggest contributions to pop culture of this franchise. Ultimately you don't end up using it all that much and I think they should have just made a separate function for it. The AI is great, part of why this is very challenging. Except for when it is really easy.
The two weapons, fitted with silencer and flash suppressor, pistol and SC-20K(to know it is to love it) are a ton of fun to use(when the time is right), as is all the equipment. Diversions that can also render foes unconscious, a reusable reconnaissance camera, the Sticky Shocker, and that's not the only *launchable*(!) stuff you get to use. Optic cable for looking under doors, wall mines, lock-picks, flares, grenades, and I could go on. The tactical opportunities is another thing where this really shines. Night and Thermal Vision(and trust me, it is perfect) demand mention, as well.
the Dialog and the political suspence is second to none. True Ton Clancy's way.
just wish ubi would of stuck with Rainbow 6 the same way and not deprived it of depth. Cheers
I go through the campaign once a year. Such a good storyline and voice actors, Michael Ironside (Fisher) and Don Jordan (Lambert) make the absolute best team.