Posted on: March 18, 2025

GIMPNxAINTxEASY
验证所有者游戏: 8 评论: 1
Its OK
for some reason there's no controller support even though it was a console game. have to use steam for controller support that's not even good
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© 2002 Ubisoft Entertainment. All Rights Reserved. Splinter Cell, Sam Fisher, the Soldier Icon, Ubisoft, Ubi.com and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: March 18, 2025

GIMPNxAINTxEASY
验证所有者游戏: 8 评论: 1
Its OK
for some reason there's no controller support even though it was a console game. have to use steam for controller support that's not even good
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Posted on: November 6, 2025

dcusin79_6092
验证所有者游戏: 2 评论: 1
I CAN'T PLAY
Fully bugged! Can't even play level one! Can someone give me feedback?? is it only me????
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Posted on: May 2, 2012

tarekmallo
游戏: 225 评论: 4
Action Stealth Redefined Indeed
Action, stealth, gadgets, intrigue and you're favorite episode of 24 in a wet dream coming true. That's the power of Splinter Cell a well crafted espionage thriller that never fails to impress. GOG thanks a lot and keep them classics coming!
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Posted on: November 29, 2018

maddpsyintyst
验证所有者游戏: 40 评论: 11
Definitely Hasn't Aged Well
I'm a fan of the stealth genre and stealth elements in games. I decided to try this purported classic, cuz I never got to actually try it back when it was out. As my review title says, this game has not aged well at all. I'm sure lots of folks have a lot of memories of playing this game, but nostalgia has never been enough for me. I'm all about gameplay and immersion. There are games older than this (Thief 1 and 2, for example, and we may as well throw in all the fan missions from TTLG) that played better right out of the box. The stealth aspect is clunky--I snuck up very quietly on many guys, only to have them suddenly turn and shoot me dead. The mechanics of movement are not very good at all, and compared to today's games (both Styx games), this game is a massive step backward. I'm not going to gripe too much about the linearity of the game, since that was par for the course back in those days; and many games I'd say were better than this one were still somewhat linear--and really, what game isn't linear in the end, even with "multiple paths" to the same destination? I also don't gripe too much about old graphics, so long as I can tell what things are. In short, while I guess it's cool to have it at last and get a chance to play it, I feel like it's not worth the $10 I paid. I'm still going to finish it, just to see if the plot holds up, and to say I've played it.
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Posted on: April 27, 2018

CynicMimic
游戏: 324 评论: 19
No Chaos Theory, but still a good game.
Like all good stealth games, it's very effective at using the gameplay to invoke tension and to keep the player in suspense. The stealth is intense and challenging, you have an impressive amount of moves, and various gadgets that give you options to get creative in how you deal with enemies, which keeps things interesting. The game relies on all the archetypical aspects of the genre, so keep in mind that it inherently has trial-and-error as part of the gameplay; but that's just the way this kind of stealth works, so take it or leave it. The game doesn't hold back on pushing you to play it the way it's intended to be played, and there isn't any hand-holding. I think this is to the game's credit, but keep in mind it's very stubborn and old fashioned that way, and it's difficult too, so quicksave and quickload are your best friends. Playing it as an action game is close to impossible, unlike the newer Splinter Cell games, but it can't be played as a pure stealth game either. There are moments where it pretty much forces you into combat, which makes the game seem less confident in its approach to stealth, and the shooting mechanics are too damn awkward to be fun. The game shines most on the levels where you're not allowed to kill anyone, because the level design in those sections is constructed to make the most of the stealth mechanics. The level design in general is good, but your options on how to proceed through the levels are very limited. This was intentional, as it's supposed to be a strictly linear game, but if you've played Chaos Theory, you might find that this one feels too limiting. There are some elements of backtracking (the fair kind, not the padding kind) that are done quite cleverly to make the levels feel more intricate than they really are, but it's kind of a façade. Every step is a motion that has already been planned out for you, and every path is very enclosed. It's no Chaos Theory, but overall it's still a good game today.
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