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"Legends speak of a cursed cave hidden beneath the desert, so twisted by time that its passages shift like the sand under which it lies. The cave is said to be filled with fabulous riches, but also incredible danger!"
Spelunky is a unique platformer...
"Legends speak of a cursed cave hidden beneath the desert, so twisted by time that its passages shift like the sand under which it lies. The cave is said to be filled with fabulous riches, but also incredible danger!"
Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!
Content notice: The Daily Challenge is not included in the DRM Free version.
Randomly-generated, fully-destructible levels filled with monsters, traps, treasure, and secrets.
Offline multiplayer supports up to 4 explorers in madcap cooperative and deathmatch modes.
IGF "Excellence in Design" Award-Winner, Gamespot's "Platformer of the Year", Edge's #2 "Best Game of 2012".
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I thought this would be fun to play with my son, but then this instakill ghost comes after you in every level if you don't rush, and he's terified of it. Also got stuck when a block landed on the exit and there was nothing we could do but wait for the huge creepy ghost to come through the walls and kill us.
Poor quality. Not kid friendly. Not recommended.
...And this is definitely one of them.
With a baffled look on our faces, my friends and I are thrown into the world of Spelunky, the game where you play as under prepared spelunkers, briefly...before you die, and then spend the rest of the game as seemingly useless ghosts while you wait for your co-op players to die too.
I give the game one star for the creativity in the generated levels and at least attempting couch co op...but that's it. The main player leads the way and everyone has to follow...which is a bit rubbish for an exploration game, but don't explore for too long, or a giant ghost will eat you and your team.
i tried to play it twice. the first time, it crashed during the character selection page and the screen froze. i restarted my computer and tried again, and the second time i managed to select a character and start a game, and the very first item i picked up was a book, and the game crashed again when i tried to read the book. sorry, i'm not trying to play it a third time.
After 322 deaths I think I'm finally ready to review this game. Even though I've been nibbled to death, blown up, dissolved, pierced, pushed, stung, swallowed, and psychically brain-melted (to name a few causes of death) I'm still excited to get back in again and give it another try, and that's what makes this game worth playing.
The Good: Rather than make a big bulleted list of all the things I appreciated about this game I want to focus on its most important feature. This game is one of the most well designed games I have ever played. And that thoughtfulness and polish touches every area of the game, from the graphics to the controls. The difficulty ramped up with each world I dropped in to, and by the middle of the game it sometimes felt tremendously hard, but even though I died in some spectacular ways the entire experience never felt unfair. That is quite a big feat since each level is randomly generated. In most other games with random levels there is at least some sense that bad luck in the level generation can make the game unbeatable. In Spelunky though whenever I died I knew it was my fault. I misjudged a jump or ran too fast into an unknown area. I made a mistake, not the game algorithms.
The Bad: Like many other rougelikes, I died allot. Sometimes I died in ways that were so complex it took me a moment to process just exactly where it all went wrong (such as when an enemy boomerang pushed me into range of a monkey who pulled a bomb out of my backpack which blew me face-first into a tiki-trap). Those complex deaths though are simply a by-product of the sheer number of ways it is possible to die in this game, whether it is a simple as falling damage or as surreal as one of my bombs getting stuck to an enemy scorpion who proceeded to chase me around until we both exploded. Whether this is a bad thing though really depends on what you want from this game. This game reward perseverance with goodies, secrets, and a real feeling of accomplishment that you actually managed to navigate that nasty little maze. But casual gamers will be quickly frustrated along those same lines, since this game demands a commitment from the player before it gives up any of its rewards. This game is out to get you, and if you are a "lazy gamer" or you have low frustration tolerance this may not be the best game for you to play.
The Verdict: For anyone who likes rougelike games, you need to have this title in your library. It is a modern classic in every sense. If you like platforming games like Super Mario, but you are looking for more of a challenge (and the ability to actually shoot enemies with a shotgun), this game is also worth the price. This game rewards the thoughtful player who examines each trap and setup to find a creative way through the level, but it can also reward the twitch-gamers who rely on skill and reflex. Most of all though this game rewards you for your personal investment. There was this golden moment for me where the overall difficulty of the game felt like it just melted away and I knew I could go anywhere and do anything in that game. My practice paid off! Then I died when I accidentally dropped a bomb in a shop and the shop-keeper lost his mind and blasted me. Oh well. Time to work on death number 323!