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In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yo...
In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and adventure, where the courage of one may decide the destiny of many. Lead your armies through spectacular battles and experience thrilling adventures.
I have not yet completed Spellforce, but from what I have played, I have been enjoying it a lot! I feel like I am playing a mixture of Warcraft 3 and Dungeon Siege 1, but it does not have the feel of a clone of either game.
There are but two areas that keep this game from being five stars for me.
First, the voiceovers are a nice touch, but the actors used are mostly terrible at conveying emotion. This really takes away from my immersion!
Second, some of the game mechanics are not very intelligent. Suppose you have a group of 3 healers, 3 ranged, and 3 melee units. If one melee unit takes damage, all three healers will expend their mana pool to heal him simultaneously when only one needed to cast. This example of overhealing is but one of the oddities in the game mechanics that create problems. Even so, the mechanic issues are not game-breakers, thankfully.
The order of dawn campaign isn't bad at all: as other said you can find all you expect from a RPG and a RTS.
Aryn campaing can be good, you just have to restart a new char from 0... what a frustration.
And for finish, the phoenix campaign is juste unplayable and boring aswell.
Spellforce is many things. It's a party-based RPG, with a high fantasy setting with plenty of quests, NPCs and exposition to wade through. It's also a RTS, with six playable races with unique(ish) tech trees, units and resources to gather. The genres blend together to feel at times like a standard party based real-time RPG, and at others like a hero based RPG like Warcraft 3. While both genres do things a little differently, technical limitations and some questionable design choices make the game above all a slog to play through.
As an RPG, Spellforce feels fairly conventional. You'll have up to 7 units in your party, and access to plenty of abilities and spells across a number of development trees. The freedom is fairly substantial, with a variety of builds possible, though as with most RPGs, specializing is usually advised. The interface for activating abilities is quite clumsy and clicking on targets in the fray can be difficult, but overall the RPG plays okay.
For most of the game however, you'll have access to one or more shrines, which are used to produce units for the RTS portion of the game, which is where things falter. You never play against an opponent- rather there are a dozen or so spawn points around the map you need to deactivate, so the enemy is always producing units and always harassing, making progress slow. There are also no siege units, so buildings are slow to destroy- and some levels have dozens of defensive towers in your way to very, very slowly grind through. The RTS maps can take hours to complete, and are devoid of strategy. Spam, grind, repeat.
It's hard to stay motivated through the grind because of how staid and generic the world of Eo is, how lifeless the quests and world feel, and the complete lack of personality in the NPCs. It's a competently made game, certainly unique, and not lacking for content- but it's slow, samey game-play means it's unlikely you'll see it through to it's conclusion.
I have some serious issues with this game: an overcomplicated building tech tree, redundant units, Diablo-like loot drops of garbage, and quest reward items that rarely turn out better than equipment you found a couple levels ago. Don't even get me started on the horrible voice acting and even worse dialog. In spite of all that, I liked the combination of RPG quests and RTS battles, and the world concept is certainly unique.