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In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yo...
In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and adventure, where the courage of one may decide the destiny of many. Lead your armies through spectacular battles and experience thrilling adventures.
This was one of my favourite games as a child, and even when I re-booted it recently I've sunk a lot of hours into it. The campaign is really great and it blends additional RPG elements into the game (aside from leveling an Avatar), by having you collect plans for units and buildings.
The title spellforce is a RTS/RPG blend it has elements of both but doesn't do either any better then good.
the RPG elements, you have a generic RPG set up and thats not bad, you have leveling and character progression, but the way you cast spells is a bit cumbersome and the interface to build your character is a big annoying but forgivable.
the RTS element is ok, you build building and an army but where you can place buildings is frustrating you run out of room quickly and the issues of this become apparent in the tutorial, unit AI is kinda dumb even for this era of RTS the mechanics are primative and feel beta.
and my least favorite part is the speed to game moves at, its slow, units move painfully slow and you will spend most of your time waiting for units to move about.
all the issues will become apparent in the tutorial.
play the tutorial and you will know all the bad for the game.
but with all the issues the game is still very playable.
and you can have a lot of fun playing it.
Voice acting is poor, graphics are dated, but this is a great blend of RPG and RTS. As someone who is primarily a RPG player, with some turn-based and RTS games from time to time, this was a perfect game for me. It might appeal less if you are primarily a RTS fan. My favorite feature is basically the combined RTS and RPG camera angles: you can zoom way out to give your troops orders, and then zoom right into third person RPG mode and control your character in the battle. No other game, except its sequel, gives you that epic hero feel like so many fantasy novels, where you do some quests with a small group and then get into big battles against hordes of enemies. The story is pretty good too. Sure, it's secondary to the gameplay and the plot is designed to move you from map to map, but there are some cool moments later on that make you think.
The only thing I do not like about the RPG system - and I offer this as advice if you play this game - is that it gives you a lot of options but specialization is crucial to success. If you pick up too many different skills you will not be able to wield the best equipment and spells later on and you will be tempted to restart. It is hard to make a hybrid combat/magic character that works well, except for a paladin, white magic and heavy weapons and armor. Magic is very good in this game, particularly black magic and elemental magic. I recommend one or the other. You can also use melee, but it is a lot more one-dimensional - although you will be near unkillable later on.
I am not exaggerating when I say this is one of my favorite games of all time. I wish there were more games that blended RPG and Strategy.