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SpellForce 3: Soul Harvest

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4.1/5

( 41 Reviews )

4.1

41 Reviews

中文(简体), English & 6 更多
19.9919.99
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SpellForce 3: Soul Harvest
介绍
净教之战结束三年之后,诺坦德即将进入新纪元。 可是,人们翘首以盼的和平岁月并未到来。女王陛下呼唤你这样一位贬谪在外的将军,回归国土,投入战争、浴火奋战。此时的你驰骋沙场,在各地战线挥洒着热血。有人以仇恨之名煽风点火,威胁矮人王国,妄图使其分崩离析。黑暗精灵神秘邪教伺机收割人们的灵魂,背后的原因无人知晓。 召集你的盟友,阻止灾难蔓延!亮点:RTS 与 RPG 混合的单机游戏咒语力量 3 暗黑有趣的剧情,游戏时长约 20 小时 通过不同的选项并结合技能树,打造你的独特英雄 带领你的军队在以修整过的局部战场为核心的新 RTS 系统中取得胜利 使用你军队的独特战斗机制来赢得...
用户评论

4.1/5

( 41 Reviews )

4.1

41 Reviews

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产品详细信息
2019, Grimlore Games, ...
系统要求
Windows 7, 8, Windows 10 (64 bit), Intel Core i5 3570, AMD FX-6350, 6 GB RAM, NVIDIA GTX 660 2GB, AM...
DLC
SpellForce 3: Soul Harvest - Digital Extras
Time to beat
19.5 hMain
25.5 h Main + Sides
27.5 h Completionist
24 h All Styles
介绍
净教之战结束三年之后,诺坦德即将进入新纪元。

可是,人们翘首以盼的和平岁月并未到来。女王陛下呼唤你这样一位贬谪在外的将军,回归国土,投入战争、浴火奋战。此时的你驰骋沙场,在各地战线挥洒着热血。有人以仇恨之名煽风点火,威胁矮人王国,妄图使其分崩离析。黑暗精灵神秘邪教伺机收割人们的灵魂,背后的原因无人知晓。



召集你的盟友,阻止灾难蔓延!

亮点:

  • RTS 与 RPG 混合的单机游戏咒语力量 3
  • 暗黑有趣的剧情,游戏时长约 20 小时
  • 通过不同的选项并结合技能树,打造你的独特英雄
  • 带领你的军队在以修整过的局部战场为核心的新 RTS 系统中取得胜利
  • 使用你军队的独特战斗机制来赢得史诗般的战斗
  • 利用飞行单位组合高级战术
  • 5个不同派系可玩:人族,兽人族,精灵族,矮人族和黑暗精灵族
  • 史诗般的配乐和高端的绘图工艺

多玩家模式特征:

  • 每个派系都有两位独特的英雄,致敬不同的玩家游戏风格
  • 现代化的多人游戏大厅使玩家轻松匹配和排位
  • 挑战新游戏模式
  • 使用功能强大的编辑器创建专属地图

与咒语力量 3 相比,游戏新特色:

  • 全新战役:拥有内容超过 20 小时的新故事情节
  • 多样化的英雄赋予全新能力和技能
  • 全新 RTS 游戏:游戏基于区域作战系统,全球资源分配和独特的派系机制是游戏重点
  • 独特的机制和单位装备让对局瞬息万变,种族玩法更加多元,战役的重复可玩性很高
  • 飞行单位可以利用更多的战术元素
  • 新派系:矮人和黑暗精灵
  • 重制版的用户界面带来更舒适的游戏体验,可读性更高

© 2019 by THQ Nordic GmbH, Austria. Developed by Grimlore Games GmbH, Germany. Published by THQ Nordic GmbH. SpellForce is a registered trademark of THQ Nordic AB, Sweden. All other brands, product names and logos are trademarks or registered trademarks of their respective owners.

系统要求
最低系统配置要求:

Notes: THQ Nordic Online account is required for online multiplayer/matchmaking.

Notes: THQ Nordic Online account is required for online multiplayer/matchmaking.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
19.5 hMain
25.5 h Main + Sides
27.5 h Completionist
24 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-05-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
37 GB
链接:

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用户评论

Posted on: January 8, 2021

Wusel89

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游戏: 415 评论: 5

Mixed Bag

This Expansion is a lot different from the base game. It streamlined a lot of things. For example the 4 physical damage types were fused to only 2 while the 4 magic types were put together as one (more or less, fire and ice effects deal more damage on monsters from the other type and often no damage to the same type). Equipment was also heavily condensed. A little too much for my taste. The skilltrees have been completly overhauled. You no longer have 3 Trees (+ leadership on main) but 2 trees with one synergie skill, depending on which trees you chose (unforunately the game doesn't tell you what those synergies will be beforehand). The companions also no longer have a companion-specific tree like in the basegame. There are also fewer companions available than in the basegame. To compensate you can hire custom mercenaries, whithout personality. Unfortunately the others do not have much of one either. I never felt compelled to talk with them much. The RTS parts also got streamlined a bit. The sector outposts no longer have their own storage, everything is stored globally. You can now gather resources in the back and have unit-production in the frontline sectors without having to haul the ressources there. Most units have some unique unlockable skill or effect, which makes the different races more distinct than in the base game. So mechanics-wise they did a lot very right with only a few hiccups that might be only my personal taste getting in the way. But the story part lost me. The companions are lacking. The MC is even worse. Tahar was intriguing, Aerev is horrible. He "made a mistake" that should have him demoted, exiled or executed, but instead he gets to command the elite Wolfguard, because they killed Tahar offscreen. The main storyline didn't capture me like the one from the base game. It also felt unfitting for the SF universe. Much of it felt conflicting with the lore from SF 1 to me. So far I couldn't bring myself to replay the campaign because of that.


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Posted on: February 11, 2020

Vielo

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游戏: 89 评论: 6

Spellforce 3: Unbalanced Woke Harvest

TLDR: Gameplay-wise deeply flawed, unbalanced and heavily scripted. Almost all of the dialogue in this game makes you feel like they have been written by people frequenting various Reddit selfhelp subs. While at first it feels fresh and seems more realistic than your standard fantasy mumbo jumbo, it gets stale real quick. Imagine endless quasi-deep personal/quest discussions with 100% accepting, thoughtful, reasonable and "wholesome" NPCs. Those same NPCs are at the same time extremely one-dimensional, naive and downright gullible. A royal officer disobeys orders which ends up causing a major problem gets discharged (while keeping his pension) and starts ranting about it like a baby IN FRONT OF THE QUEEN who then proceeds to explain things to him like he's 5 and fails to recognize his resentment? That's comletely OK, he will not rebel for sure, let's just leave him be, everybody is entitled to their own quirks regardless of their professional (in this case military!) obligations and can get away with just about anything. And this is just one example of the issue with the writing in the game, there's much, much more. The vanilla game, while not perfect, was much better in this regard. I understand that the writers probably wanted to make the NPC interactions deeper than the cliche "we shall slay the dragon, m'lady", but it becomes so damned tiring REAL FAST. Yes, people talk about deeper stuff from time to time, but not all the time. Not unless they are in a therapy session that is, and the game honestly feels like that. When it comes to gameplay, it is extremely unbalanced and heavily scripted. You can win pretty much every RTS segment by just NOT UPGRADING the capitol (as it will trigger stronger attacks from the enemy) and just rushing the opponent with basic units and quickly conquering land. Once you get the earthquake spell to level 3 you can just rush the capitol with your heroes and instawin by destroying it with 1 cast of the spell. It's bonkers.


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Posted on: January 27, 2020

rex_butler

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游戏: 115 评论: 70

A mediocre mix of RTS and RPG gaming

I played about 8 hours of this before it lost my interests. The main problem is that it is trying to be a real-time strategy game and a role-playing game and does neither well. The RTS part is old-school resource collecting and base building. It offers no innovations that were not in Warcraft 3 15 years ago. The RPG portion is a bit more interesting, with some character development, questing, and decent voice acting. But the need to occasionally build bases and armies is a big distraction. This might not be so bad if the interface was better. But as it is, you might struggle to figure out how to access the right abilities, spells, buildings, and so on during heated battles. I didn't have any problems with frame rates, though the load screens could be long. The game is beautiful and sound effects are fine, but I struggle to remain interested in the gameplay and story.


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Posted on: July 7, 2020

bjhoulding

验证所有者

游戏: 379 评论: 14

Not as polished as SP3

This is an odd game for me to review, In some parts I absolutely loved the game in other parts I hated it. Firstly the good, Graphics are gorgeous, Music and voice acting are top notch, some of the rpging, particularly the underground areas reminded me of rpg classics like BG2 and Hordes of the underdark and the combat is generally pretty good. The bad parts are the developers have nerfed your characters, you have access to only 2 skill trees now per character while in SF3 you had 4 on your main character and 3 for your team mates. Also your perks and skills are also now weaker. On top of that the RTS parts have been made harder through cheap AI. On some of the later RTS levels you'll start with one area, half a dozen troops and one building while the AI has the entire rest of the map and will almost immedietely start sending an endless stream of enemies to destroy your base. In SF3 this wasn't a problem as your team were a wrecking crew and could handle anything that was thrown at them. Here your nerfed heroes will get quickly overwhelmed which just leads to the games pace grinding to a halt. Some boss battles are pretty cheap, One in particularly will see your entire team getting one shot unless you have a character with a particular skill. SH is a good game but just feels more rushed and less play tested and balanced than SF3 was.


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Posted on: November 22, 2023

xaero47

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游戏: 132 评论: 89

w o r t h y

A great expansion pack, the Dark Elves are as vicious and as powerful as they are complicated. The campaign is done extremely well, in most part better than the original and the ending is quite satisfying. The synergy part that was added so You can combine Your abilities is a good add too.


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