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SPACECOM – a strategic-to-the-bone, starfleet command game with a heavy focus on multiplayer. Spacecom is a battle of strategists in which deception, smart movement, and choices to battle decide victory or defeat.
No coincidence, no luck. Spacecom push...
SPACECOM – a strategic-to-the-bone, starfleet command game with a heavy focus on multiplayer. Spacecom is a battle of strategists in which deception, smart movement, and choices to battle decide victory or defeat.
No coincidence, no luck. Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans. Dominate your enemies in planetary systems with up to six players per campaign. Most of all, you'll need a bright mind, cunning, and sound tactics.
Heavy focus on multiplayer - dominate up to 6 players per map
No coincidence, no luck. What matters is good planning and successful execution
Sound designed specifically to trigger strategic thinking
Minimalistic visual design inspired by military technology
Created to exalt smart thinking over fast clicking
This game has very simple mechanics very easy to learn yet they are well rounded and will throw at you constant dilemmas, games will usually last under an hour. The main con is that AI outside of the scripted missions is very weak and you won't find anyone to play with in the lobby. That said if you got a few friends interested in spending an hour in the evening playing some fun competition this is one of the best options you got.
It's good for what it is - minimalistic game that you can grasp fairly quickly, and then focus on good execution. Definitely improved my micro. Liked the single player campaign.
I'm deducting two stars, unfortunately:
- one star for how the game looks on high-resolution screens - the resolution options are limited, "fullscreen" does an ugly stretch that does not preserve ratio instead of normal mode change that would let my monitor deal with it better, and the UI elements are tiny.
- one star for buggy selection - Z/X/C don't work as advertised, usually select only a few of the ships they should. And selecting ships by hand is a pain with tiny UI, see previous point. If I could play the game with both keyboard and mouse, it would be MUCH better. As it is, I'm clicking fleet-select ships-target in a loop. Only Q for invasion seems to work reliably. Oh, and shift-right-click for first point(s) on a route and regular right click for the last one is kind of reverse the usual RTS fare (add waypoints with shift-(right)-click to the end of route that was started with regular right click).
Certainly a worthwhile game for a few bucks. It boils down to what resources do you capture first, how thinly can you spread your forces and still expand, and what choke points to fortify. The campaign is pretty brief but provides interesting puzzles. The achievements provide a bit of replay value as well. My main complaint is that I found the AI too easy in skirmish mode, meaning this game doesn't provide much challenge after you've beat the campaign. Either I'd like to be able to fight multiple teamed AI or make them individually more difficult, even if that's just by giving them extra supply cap or resources or something. There's nobody on multiplayer.
Spacecom is just a great game on itself. Easy to pick up, it has a decent campaign and it looks great.
Sadly enough I agree with most reviews here, the game is just too simple in skirmish.