Posted on: December 30, 2022

ERISS
验证所有者游戏: 3133 评论: 208
Scaling and space culture problems
This game takes from Bomber Crew, WW2 game, and it shows. So you feel space OPERA, they made the space ship with great space, with so few crew, so everybody has to run in corridors and so you rather feel like in a too big WW2 bomber for its crew. Devs did felt this, so in option you can add a gunner, but it was not to be played with. Too, WW2 game was in "flat" 3D, atmosphere with 3 heights. In space it's real 3D, and the camera was not adapted. Too, often what to be done is not clear when in missions, the success comes by trying.
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