这已经是 Song of Horror 的完整版,内含游戏所有内容。
著名作家塞巴斯蒂安·P·胡舍和他的所有家人都失踪了。他的编辑很担心,于是派了一位助手去他家寻找,但是助手再也没有回来…这些失踪事件引发了一系列事件,很快就会揭示出某个可怕的东西:一个名为“存在”的无名、黑暗实体似乎对此负责。势不可挡的实体《Song of Horror》提供了一个真正的动态恐怖体验:它的对手是名为“存在”的超自然实体,其由一个先进的人工智能(控制,以此适应你的行动和决定。作为超凡脱俗的“存在”体验无法忍受的恐惧。“存在”回应你的游戏方式,以意想不到的方式追捕你,为每位玩家带来独特的体验,紧张自然而然逐步建立,...
《Song of Horror》提供了一个真正的动态恐怖体验:它的对手是名为“存在”的超自然实体,其由一个先进的人工智能(控制,以此适应你的行动和决定。作为超凡脱俗的“存在”体验无法忍受的恐惧。“存在”回应你的游戏方式,以意想不到的方式追捕你,为每位玩家带来独特的体验,紧张自然而然逐步建立,而非来自预设脚本序列。
Apart from trivial shortcomings, this game is the perfect horror game for me. You have to look past lips not being synced and some frustrations this game brings, but the story it tells and the spooky atmosphere is really fantastic.
Song of Horror is a great horror experience, the story and atmosphere are wonderful, the puzzles challenging, but usually nothing to make you pull your hair out, and the controls and fixed camera only add to the overall experience. Buy, play and enjoy.
I had high hopes going into this game and as far as the game goes, it's gorgeous. It's creepy. It's eerie. It's got the puzzle solving and rando item fetch questing with characters that react to environment the same way you do. It all shapes up to be yet another horror classic that could rival the likes of Resident Evil or Silent Hill.......BUT
Let's talk about the respawn mechanics. While, in itself, it is a clever mechanic. Had it been handled well it could've made for an interesting way to build a relationship with your chosen character, but it's not handled well. They couple the permadeath instant kill with another mechanics. That of listening to the doors to catch the "entity" on the other side and running and hiding to avoid said entity. If you hear it then you best avoid the door. This is a clever yet frustrating quality to adhere to, especially when your focus is elsewhere. Ambience, scenery, puzzles, etc. Now, you could argue that Its the players fault, perhaps. But the moment I uninstalled the game was after giving it a fair chance and getting a good ways through chapter 1, I hear the entity on the other side of the door, so I avoid it. Then the lights flicker and its made obvious you have to lose the thing since its after you. The first door I come across is the one opposite side of where I clearly heard the thing, I don't check the door because I know the thing is behind me, but sure enough I get snatched.
Fine I say to myself, but not 10 minutes later, maybe less, my next character ends up jumping to her death from the attic window, no warning or word of caution. No hint that that may be a bad idea. So I'm sorry to say this is not a good game. Maybe for players who enjoy unnecessary punishment, but I prefer to enjoy my gaming experience, not suffer through it. I'm not into Dragons Lair type gameplay of memorize the whole map and do it better next time. If this game had save points I'd still be playing. Modders, let's get a save point mod!