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Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultima...
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
From the creators of the cult classic Amnesia the Dark Descent.
Spine-chilling horror that raises questions about identity, consciousness and existence itself.
Mixes stealth, exploration and puzzles into a coherent narrative experience.
This game has good horror. But has a lote of moments with "where the fuck do I need to go or do?". The worst thing about the game is that it has the longest loding time in history. It is recomended to finish the game in one sitting.
Although the foul language bothered me, worse than that was the game's fixation on forcing the player to victimize other characters in order to progress.
It starts when you find some sort of robot hooked up to a console. Since the mouse showed the hook-up was interactive, I clicked, and it unplugged, but the robot pleads against you doing it. I tried to re-plug it--but the game didn't even have a function to do so, and you're just supposed to unplug it to open a door.
Well, I thought, maybe we can re-plug the robot later. But the game seems to take delight in these "power transfer" scenarios leading you to hurt or kill characters by rerouting electrical power they need.
Soon you meet an amusing robot you can only avoid electrocuting by seeking an obscure alternate solution. Later, you meet a woman hooked up to a grotesque life support system. Evidently you need to shut it down, killing the woman, so you can get enough power to activate your shuttle or something. I searched FAQs for an alternate path but found none.
Nope, not gonna do it. Not gonna play anymore.