Posted on: October 14, 2015

SonataFanatica
验证所有者游戏: 343 评论: 14
Why does this game *HAVE* to have...
... enemies at all? Seriously, that's the only thing really bad about the game, if you ask me. 'Soma' starts off really strong by putting you in a usual everyday environment and presents some really interesting bits and pieces of the backstory of... well... you! As the protagonist. It's all brilliantly executed and feels a bit like you're wandering through a game like 'Gone Home'. (That said: I did not and do not expect a game like 'Gone Home' here at all and I do realize that this is something completely different.) Soon, of course, the whole thing turns into the scenario presented on all the screenshots and videos here. Which is the first problem, actually. All of a sudden you find yourself in some strange, uncomfortable place and Frictional Games wants you to actually CARE about it, too. Seeing how it initially reminds of the environments of "Doom 3", I couldn't help but think "could you please get me back into reality now?". And then the enemies (some kind of evil Mini Mechs, really) appeared and the last remains of interest I initially had, were compromised. Moving on through some corridors (not really caring if it's the right way at all), I found myself in some kind of power station and somebody talked to me via some device. This – and some particular part with talking machines – made me interested again. A few steps further, another one of those robots came and crushed my skull. "You died." Yeah, thanks. To sum up: If somebody knows a mod which turns off all the stupid, annoying, non-scary enemy robots – please tell me! I'd REALLY like to experience the story and the environment without those distracting elements. It feels like Frictional Games put those in merely in order to get a point like "See? We ARE the guys that made Amnesia! So our new game HAS to have this, right?!!" across. It's just a pity they had to go with the same stuff as in the 'Amnesia' and 'Penumbra' series.
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