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Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultima...
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
From the creators of the cult classic Amnesia the Dark Descent.
Spine-chilling horror that raises questions about identity, consciousness and existence itself.
Mixes stealth, exploration and puzzles into a coherent narrative experience.
A small work of art, SOMA takes you on an unforgettable journey into the profundities of the ocean to ask yourself questions of similar depth.
A well deserved ovation for Frictional games.
SOMA, as you can read in many reviews, has a very interesting story. One can even call it deep in comparison to most video games. However, the gameplay is a letdown:
The story is too linear
Puzzles are trivially easy
Map design is confusing and not creative
The story, despite being good, is not unparallelled in its subject or complexity.
I am not going into aspects like lack of inventory, skills etc. because that would be a criticism on the genre not the implementation. However, whatever type of game SOMA attempts to be, it fails at it. In the end one ends up playing the game for its story and I don't think it is good enough for me to recommend it to others.
For a much deeper, more immersive and creative experience you can check out Prey, System Shock 2 and other similar games. If you like the story and not the gameplay, maybe Talos Principle could be a good choice.
I got this a while ago, and only started playing it because Linux support, and the underwater screenshots. I'm a couple hours in, and finding it a nice game.
It feels very a little like the Rifters series (books by Peter Watts) with the underwater environment. Marine environments just feel cool.
So far very nice experience. Just left to explore the story, and not a lot of urgency except for some short sequences. Things are getting revealed at a good pace, and the story is pretty good at grabbing you.
The game is tense and scary but without fighting wich is a plus for me. More stealth and anxiety with a touch of moral philosophy and a generous serving of existential dread.
Good story. Enjoyable. Game play though I have one pet peeve well two; quicktime events and camping enemies. Thankfully, both were not over used though.