Frankly, it's been quite a solid way down in quality for Solasta in the past 6 months or so. The game itself is a good D&D experience, but bugs and occasional bad design are what's dragging it down.
First, the devs released their shot at story telling where you can take multiple paths, Lost Valley DLC. That one was horrendous at release, full of bugs, and even now 6 months after release, it is still quite buggy.
This one and its accompanying patch is a whole other level, though. Multiplayer is almost unbearable now. Constant de-syncs in combat that force you to reload / re-host the game, characters stuck in terrain not able to move.... Last night we had to reload like three times in a row because the game decided to get stuck in combat, showing that a it's a player's turn, but that player can't actually do anything.
So, instead of polishing the core mechanics, we have yet another example of an indie game that went the cash grab route, content before fixes.