"Tactical Adventures 获得了 Wizards of the Coast 的许可,可以使用龙与地下城 SRD 5.1 规则手册。这更坚定了我们的决心,完全忠实于规则手册,打造原汁原味的桌面游戏改编电子游戏,为大家呈现梦寐以求的体验!
《Solasta: Crown of the Magister》带您重温桌面游戏的精彩,体验桌游的战术和深度叙事,让您身临其境,仿佛拿着自己的骰子和微缩模型。是时候进入 Solasta 世界了。掷骰检定先攻!"
关于游戏《Lost Valley》发布免费内容更新在线多人合作现已推出:兼容 CotM 和 Lost Valley 官方...
I dig the tactical combat, for the most part other than the strict adhereance to things like somatic components and spell focuses that most games don't require. T I don't like that we had to buy two DLCs for all the classes. Furthermore the experience is really reminicent of Neverwinter Nights (Which was released 20 years ago) . The characters are wooden and the writing is downright bad. And if there was a choice to be made in the game that mattered I didn't see it (again felt alot like the NWN2 basic campaign with the severe railroading) I understand retro gaming but you'd think they'd have some improvements. I'm hoping for some Mods and fan made content to fix some of these major shortcomings.
Bought the base game and Lost Valley + Primal Calling a while back when they were heavily discounted and was pleasantly surprised by the experience. Enjoyed it enough that I bought the rest of the DLC as they released without waiting for sales because this Indie studio deserves to be supported. I avoided this game on release due to all the reports of bugs but in 2023 this game is solid. There are still some glitches and the latest updates have introduced more bugs but nothing on the scale of Bugthesda.
Don't expect big budget graphics or voice acting since this is from an Indie studio, they are decent but far from AAA quality. Not that important to me anyway since D&D is primarily a game of imagination. The tactical combat is rock solid, story/world building are pretty good (refreshing change from the WotC licensed settings) and there is a wide amount of variety when building characters.
While there are difficulty settings to tailor the experience, it is possible to end up with bad builds. Look up some build guides if necessary. Could also do with more backgrounds during character creation, there are only 12 at the moment (7 of which have side quests) if you have all DLC. Some of the subclasses could do with a balance pass (*cough* Spellblade *cough*). Still a great game overall.
Finally, to correct some misinformation: Lightbringers Edition does indeed include all the DLC to date (Primal Calling as well).
I find Solasta pleasantly utilitarian.
It's focused on showcasing the Dnd 5e rule set as polished as possible with a strong eye toward facilitating future user made content ala Neverwinter Nights or old school Unlimited Adventures. Considering the popularity of 5e, that seems a good idea to me. And it delivers, particularly through combat. I've never found 5e combat so easy to understand as here and I find the UI masterfully designed. You'll have fun fighting things in this game and you'll know you are playing dnd while doing it.
There are sacrifices for that, though, at this point. Character models are rough. There isn't a ton to do that doesn't involve combat. Storyline is solid, but undetailed. The game sorta feels like a movie set where at the right angle it looks like everything that makes a detailed world is in place but if you change your stance you can see the shallowness of the façade, challenging your immersion. No doubt, a lot of the polish of many RPG video games you've played isn't there.
But, after acknowledging that, I have to say that it kinda works for Solasta. This lack of details makes it feel much to me like playing a tabletop campaign with friends. The DM usually only has so many details to give and provides enough to make it look like a functioning world, making it up while going along. Solasta gives me that same feeling, which has charm. As a video game, Solasta is lacking compared to the best, but as a tabletop game that showcases dnd, it feels right. And I gotta admit I don't miss the mindless padding of innumerous fetch quests, talking to a million NPC's to not miss a quest, and a bunch of mindless running around. Solasta is a combat heavy but at least it gets to the point.
A strong 4 for me.
Notes: glad to have a different campaign setting than Forgotten Realms - been doing that for 40 years and it's time for something new; designing 4 PC's is great fun; user created content is gonna be huge for this game.
At first blush, this is a straightforward implementation of DND5e in a typical DND world. The story is railroaded but interesting enough that I don't mind. However, it is plagued by usability issues and missing or gated features that make it frustrating to play.
Even after purchasing DLC, not all 5e character classes are available. Subclasses, races, and subraces are similarly limited. There are some original subclasses and subraces, but nowhere near as many options as I have in my 5e books. Also, I found it aesthetically unsettling that I can adjust the girth of my characters but not their body composition - and the adjustments affect the body and not the face.
The UX is surprisingly good for basic use, but I find it impossible to do many things that are allowed by 5e rules. For example, the buttons for spells appear only if the action economy allows them to be cast, but this ignores the sorcerer's quickened magic metamagic option. As a result, it is impossible for a sorcerer to dash and then cast a quickened spell. I was also unable to choose a point not on the ground for an AoE spell, which made fighting a baddie with the fly spell next to impossible.
The whole thing has the flavor of something that was rushed to production to start sales with the hope that enough people would buy it to fund the remainder of the development. I sincerely hope that this game eventually reaches the quality that it set out to have.