It worries me a bit that players aren’t bothered by the fact that the game creates a weak illusion of choice. In reality, you never have a choice. The ship will still be attacked by a monster no matter what you do, and you'll still get the oil lamp even if you don’t complete the quest for it because, oh, who would have thought! The same lamp is standing in front of the basement you were supposed to go down to with the lantern after completing the quest
I grew up on games like Ultima and loved them. They were pioneers in gaming and did the best they could with the limited graphics and resources available at that time.
I don't really understand when modern developers feel the need to try to recreate the old jank, indecipherable graphics, and poor UI of 30+ year old games. The nostalgia is fun for a short while and then you realize why you no longer play games from 30 years ago--they aren't as good as you remember