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Can You Get Home In Time For Tea?
Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and ev...
Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.
Sir is a stealth and survival game unlike any other.
Sir, You Are Being Hunted is set on a mysterious archipelago generated by you, and unique for each game. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. Your job is simply to survive.
Search the islands for a means to get home, or die trying. You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.
Play as Sir or Madam in a sandbox world that offers infinite replayability.
Match wits with a powerful, brutal AI that gets tougher as you play.
Immerse yourself in relentless Britishness as you drink tea and eat biscuits while outwitting gentrified aristocratic robots and their hounds.
An enjoyable title for what is is. The stealth gameplay is good and sufficiently challenging. I'm fine with the graphics and art design. Stylistic and it reminds me of old school games.
The random level generator provides fresh levels, but the gameplay can become repetitive over time. Another plus the story is sufficiently mysterious and interesting. I hope to see more games like this, but the full price is a bit high.
This is essentially a survival steath game and although it was released today there is still a lot more to come. I have been with this game since mid Alpha the developers are constantly on the forum in contact with the players and much of the game has been player driven. Basically you have to find and collect parts of a machine without being killed or starving whilst you are being hunted by various robotic adversaries. I have a very detailed review but limitations on size here prevent me posting it I will do so as soon as there is a community slot open for SYABH all I can say is it won't suit some but, for myself it is 70 hours and still playing. highly recommended
Sir, You Are Being Hunted is an overall good survival game that is a bit rough around the edges. You are supposed to try and accomplish your task stealthily though nothing is stopping you from taking a "run and gun" approach. I found a mix of these approaches most enjoyable. The game does give you a good selection of items to use as distractions if you choose the stealth approach but you must take care in using them properly. The stealth mechanics work pretty well but they can sometimes feel a bit tedious. If you choose to take on the robots in combat it can be hard because you are fairly evenly matched and often outnumbered. It is also tricky because guns and ammo are a bit scarce.
It took me about 6 hours to finish my first game and I feel it does have a good bit of replayability. I like how the difficulty slowly ramps up during the game. One thing I don't like is the save mechanic. You can only save at boats or the stone on the center island. I also found the performance to be quite poor (sometimes hitting 10FPS).
On the plus side, it's a fairly unique game with a good concept. Though the graphics aren't great, I thought the atmosphere was very good. The sound effects are also quite nice. If you like stealth games this one is definitely worth a try. It can be difficult at first but I found it worth taking the time to learn. Also, I highly recommend turning on the "display enemy markers" in the options, as it makes keeping track of the robots much easier.
This is such an oddball of a game that means a lot to me. I've played it years ago back when it was new and I immediately fell in love with its premise and atmosphere.
It's a humble game that is incredibly flawed. It doesn't have a lot of content, you're often at the mercy of random loot that you find, some terrain generation is nonsensical, food you find is abundant making hunting undercooked (hah), game has tons of gimmick items that aren't useful, some of the more interesting items are extremely rare or restricted to custom world gen presets, controller support is clunky, and the game gets old after one playthrough.
So why do I love it? And why do I come back to it every couple of years? Simply put, the game is more than the sum of its parts. It has a vibe, a great soundtrack, and delivers an experience that can't be replicated if the game had "better" game design or "better" graphics. The gameplay, as per title of the game, makes you feel alone and outnumbered. However, the robots don't know that they are outmatched! If you play your cards right, you can make it out. Getting yet another machine part unharmed after sneaking past what feels like a minefield of enemies and only using a single clock to distract the impossible to sneak past horde is a feeling that other games did not manage to replicate.
You're forced to be cunning and resourceful. You find a single shack to store excessive amount of items in and mark the spot on the map. You light a fire to both cook a rabbit and clean the area of nearby robots. You place bear traps on known patrol routes to thin the numbers before engaging. You play a trombone to gather robots around and blow them all up with dynamite. Then you have time to reflect on your carnage while traveling the wasteland and surveying the landscape. Late game you can't even slow down, as an unkillable threat follows you around. Soon, even the tall grass that was once your friend becomes your foe. This ebb and flow means you get movie-like pacing where each arc is book ended with satisfying stories about overcoming great adversity.
Sir You Are Being Hunted is a flawed game that knows what it wants to be and showcases a fully realized vision of the developers, despite it being made by a small team and not the biggest of budgets or polish. There is no fluff, and the stuff that is included as an extra feels like something the developers added out of passion, not out of obligation or adding more hours onto the experience.
It's not the best game ever made, but it is the best game ever to someone out there.