I spent far too many hours with this game. Which tells me that at one hand, the game has potential, but at the other hand its shortcomings hurt a lot, because the game just falls short of its potential.
Shortcomings:
- Quests are undwerhelming fetch quests.
- Not streamlined: if you send out a party to the wasteland you will get a call for every location they pass if they should to search it and then another call aksing you to examie the items. Effectively, you spend most of the time stupidly clicking on the radio. Instead, the game should offer some automization options, like: search every location, take everything you can and let me decide about the rest. The lack of automization shows itself also in how you need to manage the inhabitans of your bunker: it should be possible to assign a person to repair everything in your bunker if they are idle, or to train whenever they don't do anything useful. The way it is currently, you just keep doing busy work.
- Useless encounters. I ended up trying to avoid encounters as often as possible. Not because they are so dangerous, but because the encounters take forever and are totally boring. First, you must click 'confirm' for no reason in every encounter. Second, the combat is extremely bare bones. Third, recruits outside the shelter are always trash. Fourth, sometimes there are forced encounters - you can auto-resolve them, but that may lead to the death of one of your crew, so in the end you probably want to get involved in each one of them. Which doesn't help make them less boring.